My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Valkyrie Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Barbarians Battle Ram Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Fire Spirit Battle Ram Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Fire Spirit Barbarians Valkyrie Battle Ram Goblin Barrel Skeleton Army Witch
The Log
Fire Spirit Barbarians Battle Ram Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Barbarians Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Fire Spirit Goblin Barrel Skeleton Army Witch
Royal Delivery
Fire Spirit Barbarians Valkyrie Battle Ram Hog Rider Goblin Barrel Skeleton Army Witch
Fireball
Barbarians Battle Ram Hog Rider Goblin Barrel Skeleton Army Witch
Poison
Barbarians Skeleton Army Witch
Lightning
Valkyrie Battle Ram Witch
Rocket
Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Barrel Skeleton Army Valkyrie Battle Ram Hog Rider Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblin Barrel Skeleton Army Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Battle Ram Goblin Barrel
Barbarians
Hog Rider
Valkyrie
Fire Spirit Hog Rider Goblin Barrel Battle Ram Witch
Battle Ram
Fire Spirit Valkyrie Goblin Barrel Witch
Hog Rider
Fire Spirit Valkyrie Barbarians Goblin Barrel Witch
Goblin Barrel
Valkyrie Fire Spirit Battle Ram Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Valkyrie Battle Ram Hog Rider

Defense Synergies 0 3

Fire Spirit
Valkyrie
Barbarians
Skeleton Army
Valkyrie
Fire Spirit Witch
Battle Ram
Hog Rider
Goblin Barrel
Skeleton Army
Barbarians
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Barbarians Skeleton Army Valkyrie Witch
Barbarians Skeleton Army Witch Fire Spirit Valkyrie
Barbarians Skeleton Army Witch Valkyrie
Barbarians Valkyrie Skeleton Army
Skeleton Army Fire Spirit Valkyrie
Fire Spirit Witch
Barbarians Valkyrie
Barbarians Witch Skeleton Army
Skeleton Army Fire Spirit Barbarians Valkyrie
Barbarians Valkyrie Skeleton Army Witch
Witch
Barbarians Skeleton Army Fire Spirit Valkyrie Witch
Fire Spirit Valkyrie Skeleton Army Barbarians Witch
Barbarians Skeleton Army
Barbarians Skeleton Army
Barbarians Valkyrie Skeleton Army Witch
Fire Spirit Valkyrie Barbarians Skeleton Army Witch
Valkyrie Witch Fire Spirit Barbarians
Barbarians
Valkyrie Skeleton Army Fire Spirit Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Witch
Valkyrie
Barbarians Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Barbarians
Barbarians Valkyrie Skeleton Army Witch
Fire Spirit Witch
Skeleton Army Barbarians Valkyrie Witch
Barbarians Valkyrie Skeleton Army
Barbarians Valkyrie Skeleton Army Witch
Witch Barbarians Skeleton Army
Barbarians Valkyrie Witch
Skeleton Army Barbarians Valkyrie
Barbarians Skeleton Army Valkyrie Witch
Barbarians Valkyrie Skeleton Army Witch
Barbarians Skeleton Army Witch Valkyrie
Valkyrie Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Barbarians Valkyrie
Fire Spirit Valkyrie
Fire Spirit Witch
Fire Spirit Witch
Fire Spirit
Fire Spirit
Valkyrie
Fire Spirit
Fire Spirit
Witch
Fire Spirit
Fire Spirit Valkyrie Witch
Barbarians
Fire Spirit Valkyrie Witch
Witch
Witch
Witch
Fire Spirit Witch
Witch
Fire Spirit Barbarians Skeleton Army Witch
Fire Spirit Witch
Valkyrie
Witch
Witch
Witch

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