My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Fire Spirit Cannon Musketeer Goblin Barrel
Zap
Skeletons Fire Spirit Cannon Goblin Barrel
Barbarian Barrel
Skeletons Fire Spirit Knight Cannon Musketeer Goblin Barrel
The Log
Skeletons Fire Spirit Cannon Musketeer Goblin Barrel
Earthquake
Skeletons Cannon Goblin Barrel
Arrows
Skeletons Fire Spirit Goblin Barrel
Royal Delivery
Skeletons Fire Spirit Knight Musketeer Goblin Barrel
Fireball
Cannon Musketeer Goblin Barrel
Poison
Cannon Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Arrows Knight Cannon Goblin Barrel Fireball Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Arrows Knight

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Knight Goblin Barrel
Arrows
Fireball Knight Goblin Barrel
Knight
Musketeer Goblin Barrel Fire Spirit Arrows Fireball
Cannon
Fireball
Arrows Knight
Musketeer
Knight
Goblin Barrel
Knight Fire Spirit Arrows

Defense Synergies 6 8

Skeletons
Cannon Musketeer Fire Spirit Knight
Fire Spirit
Knight Skeletons
Arrows
Knight Cannon Fireball
Knight
Fire Spirit Cannon Musketeer Skeletons Arrows Fireball
Cannon
Skeletons Knight Musketeer Arrows Fireball
Fireball
Arrows Knight Cannon Musketeer
Musketeer
Skeletons Knight Cannon Fireball
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Musketeer
Skeletons Knight Cannon Musketeer
Cannon Skeletons Fire Spirit Knight Musketeer
Cannon Skeletons Knight Musketeer
Arrows Fireball
Arrows Fireball Skeletons Fire Spirit Cannon Musketeer
Musketeer Fire Spirit Arrows Cannon Fireball
Arrows Cannon Fireball Musketeer
Cannon Skeletons Musketeer
Knight Skeletons Fire Spirit Cannon Musketeer
Skeletons Arrows Knight Cannon Fireball Musketeer
Arrows Musketeer Fireball
Cannon Skeletons Fire Spirit Knight Fireball Musketeer
Fire Spirit Fireball Arrows Cannon
Knight Cannon
Cannon Fireball
Skeletons Arrows Knight Cannon Fireball Musketeer
Fire Spirit Arrows Cannon Fireball Knight Musketeer
Arrows Fire Spirit Knight Cannon Fireball Musketeer
Cannon Musketeer
Fire Spirit Arrows Knight Cannon Fireball Musketeer
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball
Fireball Arrows Knight Musketeer
Skeletons Knight Musketeer
Knight Fireball Musketeer
Skeletons Knight Cannon Musketeer
Fire Spirit Arrows Fireball Skeletons Musketeer
Skeletons Knight Fireball Musketeer
Knight
Skeletons Knight Fireball
Skeletons Cannon Musketeer
Knight Musketeer
Arrows Fireball
Skeletons Knight Cannon Fireball
Cannon Fireball Musketeer
Skeletons Knight Fireball Musketeer
Arrows Cannon Fireball Musketeer
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer
Fireball Fire Spirit Arrows
Arrows Fireball Fire Spirit Musketeer
Fire Spirit Arrows Musketeer
Arrows Fireball Fire Spirit
Arrows Fireball
Fire Spirit Fireball Musketeer
Arrows Knight Fireball Musketeer
Fireball Fire Spirit Arrows Musketeer
Fire Spirit Knight Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Fire Spirit Arrows Fireball Musketeer
Fire Spirit Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fire Spirit Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Fire Spirit Arrows Fireball Musketeer
Fireball Musketeer
Fireball
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Fire Spirit Fireball Musketeer
Fireball Fire Spirit Arrows Musketeer
Arrows Fireball
Fireball Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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