My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Cannon Goblin Gang
Zap
Cannon Goblin Gang Firecracker
Barbarian Barrel
Ice Spirit Knight Cannon Goblin Gang Firecracker Tesla
The Log
Ice Spirit Cannon Goblin Gang Firecracker
Earthquake
Cannon Goblin Gang Firecracker Tesla
Arrows
Ice Spirit Goblin Gang Firecracker
Royal Delivery
Ice Spirit Knight Goblin Gang Firecracker
Fireball
Cannon Goblin Gang Firecracker Tesla
Poison
Cannon Goblin Gang Firecracker
Lightning
Knight Cannon Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Cannon Goblin Gang Firecracker Tesla Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Cannon

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Firecracker
Arrows
Fireball Knight
Knight
Ice Spirit Goblin Gang Firecracker Arrows Fireball
Cannon
Goblin Gang
Knight Firecracker
Firecracker
Knight Ice Spirit Goblin Gang
Tesla
Fireball
Arrows Knight

Defense Synergies 6 16

Ice Spirit
Goblin Gang Knight Cannon Firecracker Tesla Fireball
Arrows
Knight Cannon Tesla Fireball
Knight
Cannon Goblin Gang Firecracker Tesla Ice Spirit Arrows Fireball
Cannon
Knight Ice Spirit Arrows Goblin Gang Firecracker Fireball
Goblin Gang
Ice Spirit Knight Tesla Cannon Firecracker
Firecracker
Knight Ice Spirit Cannon Goblin Gang Tesla
Tesla
Knight Goblin Gang Ice Spirit Arrows Firecracker Fireball
Fireball
Ice Spirit Arrows Knight Cannon Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Tesla Fireball
Ice Spirit Knight Cannon Goblin Gang Firecracker Tesla
Cannon Goblin Gang Tesla Knight
Cannon Tesla Knight Goblin Gang Firecracker
Arrows Firecracker Fireball
Arrows Goblin Gang Fireball Cannon Firecracker Tesla
Tesla Ice Spirit Arrows Cannon Goblin Gang Firecracker Fireball
Arrows Cannon Tesla Fireball
Cannon Tesla Goblin Gang
Knight Goblin Gang Ice Spirit Cannon Firecracker Tesla
Goblin Gang Arrows Knight Cannon Firecracker Tesla Fireball
Arrows Tesla Goblin Gang Firecracker Fireball
Cannon Tesla Ice Spirit Knight Goblin Gang Fireball
Fireball Ice Spirit Arrows Cannon Goblin Gang Firecracker Tesla
Knight Cannon Goblin Gang Tesla
Ice Spirit Cannon Goblin Gang Tesla Fireball
Tesla Arrows Knight Cannon Goblin Gang Firecracker Fireball
Ice Spirit Arrows Cannon Tesla Fireball Knight Goblin Gang Firecracker
Arrows Ice Spirit Knight Cannon Firecracker Tesla Fireball
Cannon Tesla
Goblin Gang Arrows Knight Cannon Firecracker Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla Fireball
Fireball Arrows Knight Goblin Gang Firecracker Tesla
Goblin Gang Ice Spirit Knight
Goblin Gang Knight Tesla Fireball
Knight Cannon Goblin Gang Tesla
Arrows Firecracker Fireball Ice Spirit Goblin Gang Tesla
Goblin Gang Knight Tesla Fireball
Knight Tesla
Ice Spirit Knight Firecracker Fireball
Cannon Goblin Gang Tesla
Knight Tesla
Arrows Fireball
Knight Cannon Goblin Gang Tesla Fireball
Cannon Firecracker Tesla Fireball
Goblin Gang Tesla Ice Spirit Knight Firecracker Fireball
Arrows Cannon Firecracker Tesla Fireball
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Knight Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Ice Spirit
Arrows Firecracker
Arrows Fireball Ice Spirit Firecracker
Arrows Fireball Firecracker
Goblin Gang Fireball
Firecracker Arrows Knight Fireball
Fireball Arrows Firecracker
Knight Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Ice Spirit Fireball
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Ice Spirit Firecracker Fireball
Fireball
Arrows Fireball
Ice Spirit Arrows Firecracker Fireball
Arrows Firecracker Fireball
Ice Spirit Goblin Gang Fireball
Fireball Arrows Firecracker
Arrows Fireball
Fireball Knight Goblin Gang Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Firecracker
Ice Spirit Goblin Gang Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Firecracker

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