My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Bowler P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Knight Cannon Firecracker Tesla Ice Wizard
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Knight Firecracker Bowler P.E.K.K.A Ice Wizard
Fireball
Cannon Firecracker Tesla Bowler Ice Wizard
Poison
Cannon Firecracker Ice Wizard
Lightning
Knight Cannon Tesla Bowler Ice Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Firecracker Earthquake Ice Wizard Tesla Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Firecracker Earthquake

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Earthquake Ice Wizard
Cannon
Firecracker
Knight Earthquake Bowler P.E.K.K.A
Tesla
Earthquake
Knight Firecracker P.E.K.K.A
Bowler
Firecracker Ice Wizard
P.E.K.K.A
Firecracker Earthquake Ice Wizard
Ice Wizard
Knight Bowler P.E.K.K.A

Defense Synergies 4 15

Knight
Cannon Firecracker Tesla Ice Wizard Earthquake Bowler
Cannon
Knight Firecracker Earthquake Bowler Ice Wizard
Firecracker
Knight Cannon Tesla Earthquake P.E.K.K.A Ice Wizard
Tesla
Knight Firecracker Earthquake Bowler
Earthquake
Knight Cannon Firecracker Tesla Ice Wizard
Bowler
Knight Cannon Tesla Ice Wizard
P.E.K.K.A
Firecracker Ice Wizard
Ice Wizard
Knight Cannon Firecracker Earthquake Bowler P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Knight Cannon Firecracker Tesla
P.E.K.K.A Knight Cannon Firecracker Tesla Ice Wizard
Cannon Tesla Bowler P.E.K.K.A Knight Ice Wizard
Cannon Tesla P.E.K.K.A Knight Firecracker Bowler Ice Wizard
Firecracker Earthquake Bowler P.E.K.K.A
Bowler Cannon Firecracker Tesla Earthquake Ice Wizard
Tesla Cannon Firecracker Ice Wizard
Earthquake Bowler Cannon Tesla P.E.K.K.A
Cannon Tesla P.E.K.K.A Ice Wizard
Knight Cannon Firecracker Tesla Bowler Ice Wizard
Ice Wizard Knight Cannon Firecracker Tesla Earthquake Bowler
Tesla Firecracker Ice Wizard
Cannon Tesla Bowler P.E.K.K.A Knight Earthquake Ice Wizard
Bowler Cannon Firecracker Tesla Earthquake P.E.K.K.A
P.E.K.K.A Knight Cannon Tesla
Cannon Tesla Bowler P.E.K.K.A
Tesla Knight Cannon Firecracker Bowler P.E.K.K.A
Cannon Tesla Knight Firecracker Bowler Ice Wizard
Earthquake Knight Cannon Firecracker Tesla Bowler Ice Wizard
P.E.K.K.A Cannon Tesla
Bowler Knight Cannon Firecracker Tesla Earthquake P.E.K.K.A
P.E.K.K.A Cannon Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Bowler P.E.K.K.A
Knight Firecracker Tesla Bowler
P.E.K.K.A Knight Bowler
Bowler P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Cannon Tesla Bowler
Firecracker Tesla Ice Wizard
P.E.K.K.A Knight Tesla Bowler Ice Wizard
P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Firecracker
P.E.K.K.A Cannon Tesla
P.E.K.K.A Knight Tesla Bowler
P.E.K.K.A Bowler
Bowler P.E.K.K.A Knight Cannon Tesla
Cannon Firecracker Tesla Bowler
Tesla Knight Firecracker Bowler P.E.K.K.A
Bowler Cannon Firecracker Tesla Earthquake P.E.K.K.A Ice Wizard
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker
Firecracker Bowler Ice Wizard
Earthquake
Earthquake Knight Firecracker
Firecracker Earthquake Bowler
Firecracker Ice Wizard
Firecracker Earthquake Bowler
Earthquake Firecracker Bowler Ice Wizard
Firecracker
Bowler
Firecracker Knight Earthquake Bowler
Firecracker
Earthquake Knight Firecracker Bowler
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker Bowler
Earthquake Firecracker Bowler
Earthquake
Firecracker Earthquake Bowler
Firecracker Earthquake Bowler
Earthquake Bowler
Bowler
Earthquake
Firecracker Earthquake Bowler Ice Wizard
Firecracker Earthquake Bowler Ice Wizard
Bowler
Firecracker
Firecracker Ice Wizard
Firecracker
Bowler
Earthquake
Firecracker
P.E.K.K.A
Firecracker Earthquake Bowler
Earthquake
Firecracker Ice Wizard
Knight Firecracker Bowler
Firecracker Earthquake Bowler
Firecracker P.E.K.K.A
Firecracker Bowler
Firecracker
Firecracker Bowler
P.E.K.K.A
Firecracker Bowler

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