My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Demolisher Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Healer Giant Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Demolisher Giant
Giant Snowball
Skeletons Goblins
Zap
Skeletons Goblins
Barbarian Barrel
Skeletons Goblins
The Log
Skeletons Goblins Goblin Demolisher
Earthquake
Skeletons
Arrows
Skeletons Goblins
Royal Delivery
Skeletons Goblins Battle Healer Goblin Demolisher Mother Witch
Fireball
Battle Healer Mother Witch
Poison
Battle Healer Mother Witch
Lightning
Battle Healer Mother Witch
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Barbarian Barrel Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Goblin Demolisher Freeze Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Barbarian Barrel Battle Healer Goblin Demolisher Freeze Mother Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins Barbarian Barrel Battle Healer

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Giant
Battle Healer
Goblin Demolisher Giant Barbarian Barrel
Goblin Demolisher
Giant Battle Healer
Giant
Goblin Demolisher Barbarian Barrel Goblins Battle Healer Mother Witch
Barbarian Barrel
Giant Battle Healer
Freeze
Mother Witch
Giant

Defense Synergies 0 10

Skeletons
Battle Healer Goblin Demolisher Barbarian Barrel
Goblins
Battle Healer Goblin Demolisher Barbarian Barrel Freeze
Battle Healer
Skeletons Goblins Barbarian Barrel Mother Witch
Goblin Demolisher
Skeletons Goblins
Giant
Barbarian Barrel
Skeletons Goblins Battle Healer Mother Witch
Freeze
Goblins
Mother Witch
Battle Healer Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Barbarian Barrel
Skeletons Goblins Battle Healer
Skeletons Goblins Freeze
Skeletons Goblins
Battle Healer Goblin Demolisher Barbarian Barrel
Barbarian Barrel Freeze Skeletons Goblins Goblin Demolisher Mother Witch
Freeze
Battle Healer Barbarian Barrel
Skeletons Goblins
Skeletons Goblins Battle Healer Barbarian Barrel
Goblins Mother Witch Skeletons Goblin Demolisher Barbarian Barrel Freeze
Skeletons Battle Healer Freeze
Goblins Goblin Demolisher Barbarian Barrel Freeze
Freeze
Skeletons Goblins
Goblins Battle Healer Goblin Demolisher Barbarian Barrel
Barbarian Barrel Freeze Battle Healer Goblin Demolisher Mother Witch
Goblin Demolisher Goblins Battle Healer Barbarian Barrel Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Battle Healer Barbarian Barrel
Battle Healer Barbarian Barrel
Skeletons Goblins Battle Healer
Battle Healer Barbarian Barrel
Skeletons Battle Healer
Mother Witch Skeletons Goblin Demolisher Freeze
Skeletons Goblins Battle Healer
Battle Healer
Freeze Skeletons Goblins Barbarian Barrel
Skeletons
Skeletons
Goblin Demolisher
Skeletons Goblins Battle Healer Barbarian Barrel Freeze
Battle Healer Barbarian Barrel Freeze Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Freeze
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Freeze
Goblin Demolisher Barbarian Barrel
Mother Witch Freeze
Goblin Demolisher
Goblin Demolisher Barbarian Barrel Freeze
Goblins
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Freeze
Barbarian Barrel
Goblin Demolisher Barbarian Barrel
Goblin Demolisher Barbarian Barrel
Barbarian Barrel Freeze
Goblin Demolisher Barbarian Barrel
Goblin Demolisher Barbarian Barrel Mother Witch
Barbarian Barrel
Goblin Demolisher Freeze Mother Witch Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Mother Witch
Freeze
Freeze
Barbarian Barrel Freeze
Freeze
Barbarian Barrel
Freeze
Barbarian Barrel Freeze

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