My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Tombstone Baby Dragon Witch
Zap
Tombstone Witch
Barbarian Barrel
Electro Spirit Tombstone Witch
The Log
Electro Spirit Tombstone Mini P.E.K.K.A Witch
Earthquake
Tombstone Witch
Arrows
Electro Spirit Tombstone Witch
Royal Delivery
Electro Spirit Mini P.E.K.K.A Baby Dragon Witch
Fireball
Tombstone Baby Dragon Witch
Poison
Tombstone Witch
Lightning
Tombstone Mini P.E.K.K.A Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Tombstone Fireball Mini P.E.K.K.A Baby Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Zap Tombstone Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball Giant
Zap
Fireball Giant Electro Spirit Mini P.E.K.K.A Baby Dragon Witch
Tombstone
Fireball
Zap Electro Spirit Giant Baby Dragon
Mini P.E.K.K.A
Giant Zap Baby Dragon
Giant
Zap Mini P.E.K.K.A Electro Spirit Fireball Baby Dragon Witch
Baby Dragon
Zap Fireball Mini P.E.K.K.A Giant Witch
Witch
Zap Giant Baby Dragon

Defense Synergies 2 11

Electro Spirit
Zap Baby Dragon
Zap
Fireball Mini P.E.K.K.A Electro Spirit Tombstone Baby Dragon Witch
Tombstone
Zap Fireball Baby Dragon
Fireball
Zap Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Baby Dragon Witch
Giant
Baby Dragon
Electro Spirit Zap Tombstone Mini P.E.K.K.A Witch
Witch
Zap Mini P.E.K.K.A Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Fireball Baby Dragon
Mini P.E.K.K.A Zap Tombstone Witch
Mini P.E.K.K.A Witch Tombstone
Mini P.E.K.K.A Witch Tombstone
Tombstone Fireball Mini P.E.K.K.A
Fireball Electro Spirit Zap Baby Dragon
Electro Spirit Zap Tombstone Fireball Baby Dragon Witch
Electro Spirit Zap Fireball Baby Dragon
Mini P.E.K.K.A Witch Tombstone
Mini P.E.K.K.A
Witch Electro Spirit Zap Tombstone Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Tombstone Mini P.E.K.K.A Zap Fireball Witch
Fireball Electro Spirit Zap Tombstone Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Tombstone
Zap Fireball Mini P.E.K.K.A
Tombstone Fireball Mini P.E.K.K.A Witch
Tombstone Fireball Electro Spirit Zap Baby Dragon Witch
Zap Baby Dragon Witch Electro Spirit Tombstone Fireball
Mini P.E.K.K.A
Electro Spirit Fireball Mini P.E.K.K.A Baby Dragon Witch
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tombstone Fireball Witch
Fireball Zap Mini P.E.K.K.A Baby Dragon
Tombstone Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Zap Fireball
Tombstone Mini P.E.K.K.A Witch
Fireball Electro Spirit Zap Baby Dragon Witch
Mini P.E.K.K.A Tombstone Fireball Witch
Mini P.E.K.K.A
Zap Electro Spirit Tombstone Fireball Mini P.E.K.K.A Baby Dragon Witch
Witch Tombstone
Tombstone Mini P.E.K.K.A Witch
Zap Fireball
Mini P.E.K.K.A Tombstone Fireball Witch
Fireball Baby Dragon Witch
Tombstone Witch Electro Spirit Zap Fireball Mini P.E.K.K.A Baby Dragon
Electro Spirit Zap Fireball Mini P.E.K.K.A Baby Dragon Witch
Electro Spirit Zap Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Electro Spirit Zap Baby Dragon Witch
Baby Dragon Witch
Fireball Zap Baby Dragon
Fireball Zap
Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Electro Spirit Fireball Baby Dragon Witch
Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Witch
Zap Electro Spirit Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Electro Spirit Fireball
Fireball
Zap Electro Spirit Tombstone Fireball Witch
Fireball Zap Baby Dragon Witch
Fireball
Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Electro Spirit Fireball Baby Dragon Witch
Zap Fireball Witch
Zap Fireball Baby Dragon Witch
Fireball

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