My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Royal Giant Goblin Cage Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Royal Giant Guards
Giant Snowball
Skeletons Spear Goblins Guards
Zap
Skeletons Spear Goblins Royal Giant Guards
Barbarian Barrel
Skeletons Spear Goblins Goblin Cage Valkyrie Guards
The Log
Skeletons Spear Goblins Royal Giant Mini P.E.K.K.A Goblin Cage Guards
Earthquake
Skeletons Spear Goblins Goblin Cage Guards
Arrows
Skeletons Spear Goblins Guards
Royal Delivery
Skeletons Spear Goblins Mini P.E.K.K.A Goblin Cage Valkyrie Guards
Fireball
Goblin Cage
Poison
Spear Goblins Goblin Cage Guards
Lightning
Mini P.E.K.K.A Goblin Cage Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Arrows Guards Mini P.E.K.K.A Goblin Cage Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Arrows Guards

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Valkyrie Royal Giant Mini P.E.K.K.A Goblin Cage
Arrows
Royal Giant Mini P.E.K.K.A
Royal Giant
Arrows Spear Goblins Guards
Mini P.E.K.K.A
Spear Goblins Arrows Valkyrie
Goblin Cage
Spear Goblins
Valkyrie
Spear Goblins Mini P.E.K.K.A
Guards
Royal Giant

Defense Synergies 1 12

Skeletons
Goblin Cage Spear Goblins Mini P.E.K.K.A
Spear Goblins
Skeletons Arrows Mini P.E.K.K.A Goblin Cage Valkyrie Guards
Arrows
Spear Goblins Mini P.E.K.K.A Valkyrie
Royal Giant
Mini P.E.K.K.A
Skeletons Spear Goblins Arrows Valkyrie Guards
Goblin Cage
Skeletons Spear Goblins Guards
Valkyrie
Spear Goblins Arrows Mini P.E.K.K.A
Guards
Spear Goblins Mini P.E.K.K.A Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Cage Valkyrie
Mini P.E.K.K.A Skeletons Goblin Cage Valkyrie
Mini P.E.K.K.A Goblin Cage Skeletons Valkyrie
Mini P.E.K.K.A Goblin Cage Skeletons Valkyrie Guards
Arrows Mini P.E.K.K.A Goblin Cage Valkyrie
Arrows Skeletons Spear Goblins Valkyrie Guards
Spear Goblins Arrows Goblin Cage
Arrows Goblin Cage Valkyrie
Mini P.E.K.K.A Skeletons Goblin Cage
Guards Skeletons Spear Goblins Mini P.E.K.K.A Valkyrie
Valkyrie Guards Skeletons Spear Goblins Arrows
Arrows Spear Goblins
Mini P.E.K.K.A Goblin Cage Skeletons Valkyrie Guards
Valkyrie Arrows Mini P.E.K.K.A Goblin Cage Guards
Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage
Skeletons Arrows Mini P.E.K.K.A Goblin Cage Valkyrie
Arrows Goblin Cage Valkyrie Spear Goblins Guards
Arrows Goblin Cage Valkyrie Spear Goblins Guards
Mini P.E.K.K.A Goblin Cage
Valkyrie Spear Goblins Arrows Mini P.E.K.K.A Guards
Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Skeletons Spear Goblins Goblin Cage
Arrows Mini P.E.K.K.A Valkyrie
Guards Skeletons Spear Goblins Mini P.E.K.K.A Goblin Cage Valkyrie
Mini P.E.K.K.A Valkyrie Guards Goblin Cage
Skeletons Mini P.E.K.K.A Goblin Cage Valkyrie Guards
Arrows Skeletons
Mini P.E.K.K.A Guards Skeletons Spear Goblins Goblin Cage Valkyrie
Mini P.E.K.K.A Goblin Cage Valkyrie
Goblin Cage Skeletons Spear Goblins Mini P.E.K.K.A Valkyrie
Skeletons Goblin Cage Guards
Mini P.E.K.K.A Goblin Cage Valkyrie Guards
Arrows Goblin Cage Valkyrie Guards
Mini P.E.K.K.A Skeletons Goblin Cage Valkyrie Guards
Goblin Cage Valkyrie
Guards Skeletons Spear Goblins Mini P.E.K.K.A Goblin Cage Valkyrie
Arrows Valkyrie Mini P.E.K.K.A Goblin Cage
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows
Arrows
Arrows Valkyrie Guards
Arrows Valkyrie
Arrows Spear Goblins
Arrows
Arrows
Arrows
Mini P.E.K.K.A Guards
Arrows Valkyrie
Arrows
Arrows
Arrows
Spear Goblins Arrows
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Guards
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Spear Goblins Guards
Arrows
Arrows
Mini P.E.K.K.A Valkyrie
Arrows
Arrows
Guards

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