My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Wizard Lava Hound Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Lava Hound
Giant Snowball
Skeletons Minions Cannon Lava Hound
Zap
Skeletons Minions Cannon Lava Hound
Barbarian Barrel
Skeletons Cannon Ice Wizard
The Log
Skeletons Cannon
Earthquake
Skeletons Cannon
Arrows
Skeletons Minions Lava Hound
Royal Delivery
Skeletons Minions Ice Wizard Lava Hound
Fireball
Minions Cannon Ice Wizard Lava Hound
Poison
Minions Cannon Ice Wizard Lava Hound
Lightning
Cannon Ice Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Minions Cannon Ice Wizard Fireball Goblinstein Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Minions Cannon

Attack Synergies 4 0

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Lava Hound
Minions
Lava Hound
Cannon
Fireball
Arrows Lava Hound
Ice Wizard
Lava Hound
Arrows Minions Fireball
Goblinstein

Defense Synergies 1 10

Skeletons
Cannon Minions Ice Wizard
Arrows
Cannon Fireball Ice Wizard
Minions
Skeletons Cannon Ice Wizard
Cannon
Skeletons Arrows Minions Fireball Ice Wizard
Fireball
Arrows Cannon Ice Wizard
Ice Wizard
Skeletons Arrows Minions Cannon Fireball
Lava Hound
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Fireball
Skeletons Minions Cannon Ice Wizard
Cannon Skeletons Minions Ice Wizard
Cannon Skeletons Minions Ice Wizard
Arrows Fireball
Arrows Fireball Skeletons Minions Cannon Ice Wizard
Minions Arrows Cannon Fireball Ice Wizard
Arrows Cannon Fireball
Cannon Skeletons Minions Ice Wizard
Skeletons Cannon Ice Wizard
Minions Ice Wizard Skeletons Arrows Cannon Fireball
Arrows Minions Fireball Ice Wizard
Cannon Skeletons Minions Fireball Ice Wizard
Fireball Arrows Minions Cannon
Cannon
Cannon Fireball
Skeletons Arrows Minions Cannon Fireball
Arrows Cannon Fireball Minions Ice Wizard
Arrows Minions Cannon Fireball Ice Wizard
Cannon
Arrows Minions Cannon Fireball
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball
Fireball Arrows
Skeletons Minions
Fireball
Skeletons Cannon
Arrows Fireball Skeletons Minions Ice Wizard
Skeletons Minions Fireball Ice Wizard
Skeletons Minions Fireball
Skeletons Cannon
Minions
Arrows Fireball
Skeletons Cannon Fireball
Cannon Fireball
Skeletons Minions Fireball
Arrows Minions Cannon Fireball Ice Wizard
Arrows Cannon Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Ice Wizard
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Minions Ice Wizard
Arrows
Arrows Fireball Ice Wizard
Arrows Fireball
Minions Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions
Arrows Fireball
Arrows Fireball
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Ice Wizard
Arrows Fireball Ice Wizard
Fireball Arrows
Fireball Arrows
Arrows Fireball Ice Wizard
Minions Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Fireball
Fireball Arrows Ice Wizard
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Minions Fireball
Fireball
Fireball
Fireball

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