My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
RIP
F2P score
Godly!

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins Bomber Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Spear Goblins

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bomber Bats Guards Skeleton Army
Giant Snowball
Skeletons Goblins Spear Goblins Bomber Bats Guards Skeleton Army
Zap
Skeletons Goblins Spear Goblins Bomber Bats Guards Skeleton Army
Barbarian Barrel
Skeletons Ice Spirit Goblins Spear Goblins Bomber Guards Skeleton Army
The Log
Skeletons Ice Spirit Goblins Spear Goblins Bomber Guards Skeleton Army
Earthquake
Skeletons Spear Goblins Bomber Guards Skeleton Army
Arrows
Skeletons Ice Spirit Goblins Spear Goblins Bomber Bats Guards Skeleton Army
Royal Delivery
Skeletons Ice Spirit Goblins Spear Goblins Bomber Bats Guards Skeleton Army
Fireball
Bomber Skeleton Army
Poison
Spear Goblins Bomber Bats Guards Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Goblins Spear Goblins Bomber Bats Guards Skeleton Army

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Goblins Spear Goblins

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblins Spear Goblins Bomber Bats Guards
Goblins
Ice Spirit
Spear Goblins
Ice Spirit
Bomber
Ice Spirit Bats
Bats
Ice Spirit Bomber
Guards
Ice Spirit
Skeleton Army

Defense Synergies 0 17

Skeletons
Ice Spirit Spear Goblins Bomber Bats
Ice Spirit
Skeletons Goblins Spear Goblins Bomber Bats Guards Skeleton Army
Goblins
Ice Spirit Bomber
Spear Goblins
Skeletons Ice Spirit Bats Guards Skeleton Army
Bomber
Skeletons Ice Spirit Goblins Bats Guards
Bats
Skeletons Ice Spirit Spear Goblins Bomber
Guards
Ice Spirit Spear Goblins Bomber Skeleton Army
Skeleton Army
Ice Spirit Spear Goblins Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber
Skeleton Army Skeletons Ice Spirit Goblins Bats
Skeleton Army Skeletons Goblins Bomber Bats
Skeleton Army Skeletons Goblins Bats Guards
Bomber Skeleton Army
Skeleton Army Skeletons Goblins Spear Goblins Bomber Bats Guards
Bats Ice Spirit Spear Goblins
Skeletons Goblins Skeleton Army
Guards Skeleton Army Skeletons Ice Spirit Goblins Spear Goblins Bomber
Goblins Bats Guards Skeleton Army Skeletons Spear Goblins Bomber
Spear Goblins Bats
Skeleton Army Skeletons Ice Spirit Bomber Bats Guards
Bomber Skeleton Army Ice Spirit Goblins Bats Guards
Skeleton Army
Skeleton Army Ice Spirit
Skeletons Goblins Bomber Bats Skeleton Army
Ice Spirit Goblins Spear Goblins Bomber Bats Guards Skeleton Army
Ice Spirit Spear Goblins Bomber Bats Guards
Bomber Skeleton Army Goblins Spear Goblins Bats Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Skeletons Goblins Spear Goblins
Bomber
Guards Skeleton Army Skeletons Ice Spirit Goblins Spear Goblins Bats
Guards Skeleton Army Bats
Skeletons Guards Skeleton Army
Skeletons Ice Spirit Bats
Guards Skeleton Army Skeletons Goblins Spear Goblins Bats
Skeleton Army
Skeletons Ice Spirit Goblins Spear Goblins Bats Skeleton Army
Skeletons Guards Skeleton Army
Bats Guards
Skeleton Army Guards
Skeleton Army Skeletons Guards
Bomber Skeleton Army
Guards Skeleton Army Skeletons Ice Spirit Goblins Spear Goblins Bomber Bats
Bats Bomber
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Guards
Bomber
Ice Spirit Spear Goblins Bats
Bomber
Ice Spirit
Goblins Bats Guards
Spear Goblins Bomber
Bomber Bats
Bomber
Bomber
Ice Spirit Bomber
Bats
Ice Spirit Bats Guards
Bomber
Ice Spirit
Ice Spirit Spear Goblins Bats Guards Skeleton Army
Bomber
Ice Spirit Bats Guards
Bats

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