My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Barbarians
Zap
Barbarian Barrel
Barbarians Elixir Golem Valkyrie Wizard Electro Wizard
The Log
Barbarians Elixir Golem
Earthquake
Barbarians Elixir Golem
Arrows
Royal Delivery
Barbarians Elixir Golem Valkyrie Wizard Electro Wizard
Fireball
Barbarians Elixir Golem Wizard Electro Wizard
Poison
Barbarians Elixir Golem Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Tornado Fireball Valkyrie Electro Wizard Golden Knight Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Tornado Fireball Valkyrie

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elixir Golem
Fireball Wizard Tornado
Fireball
Tornado Elixir Golem Electro Wizard Golden Knight
Valkyrie
Wizard Tornado Electro Wizard
Wizard
Tornado Elixir Golem Valkyrie
Tornado
Fireball Wizard Elixir Golem Valkyrie
Electro Wizard
Fireball Valkyrie
Golden Knight
Fireball

Defense Synergies 2 9

Barbarians
Elixir Golem
Fireball
Tornado Valkyrie Electro Wizard Golden Knight
Valkyrie
Fireball Wizard Tornado Electro Wizard
Wizard
Tornado Valkyrie Electro Wizard Golden Knight
Tornado
Fireball Wizard Valkyrie Electro Wizard
Electro Wizard
Fireball Valkyrie Wizard Tornado
Golden Knight
Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Electro Wizard Golden Knight
Barbarians Valkyrie Electro Wizard
Barbarians Tornado Valkyrie Electro Wizard
Barbarians Valkyrie Electro Wizard
Barbarians Fireball Valkyrie Tornado
Fireball Tornado Valkyrie Electro Wizard
Tornado Electro Wizard Fireball Wizard
Barbarians Fireball Valkyrie Electro Wizard Golden Knight
Barbarians Tornado
Tornado Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Electro Wizard Fireball Wizard Tornado
Fireball Wizard Tornado Electro Wizard
Barbarians Fireball Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Barbarians Tornado Electro Wizard Golden Knight
Barbarians Electro Wizard
Barbarians Tornado Fireball Electro Wizard
Barbarians Wizard Fireball Valkyrie Tornado Electro Wizard
Fireball Valkyrie Barbarians Wizard Tornado Electro Wizard Golden Knight
Valkyrie Wizard Tornado Barbarians Fireball Electro Wizard
Barbarians Tornado Electro Wizard
Valkyrie Wizard Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Electro Wizard
Fireball Electro Wizard Valkyrie Wizard
Barbarians Valkyrie Electro Wizard Golden Knight
Valkyrie Barbarians Fireball Tornado Electro Wizard
Barbarians Valkyrie
Fireball Wizard Tornado Electro Wizard
Barbarians Fireball Valkyrie Electro Wizard
Barbarians Valkyrie
Electro Wizard Barbarians Fireball Valkyrie Tornado
Barbarians
Barbarians Valkyrie Golden Knight
Barbarians Fireball Valkyrie Tornado Electro Wizard
Barbarians Fireball Valkyrie Wizard Golden Knight
Wizard Barbarians Fireball Valkyrie
Barbarians Electro Wizard Fireball Valkyrie Tornado Golden Knight
Valkyrie Barbarians Fireball Wizard Electro Wizard Golden Knight
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Golden Knight
Fireball Tornado Electro Wizard Golden Knight
Fireball
Barbarians Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Tornado
Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado Golden Knight
Fireball Tornado Electro Wizard
Fireball Valkyrie Wizard Tornado Electro Wizard Golden Knight
Fireball Wizard Tornado
Fireball Golden Knight
Fireball
Fireball
Fireball Wizard Golden Knight
Fireball Wizard
Fireball Tornado
Fireball Wizard Electro Wizard
Fireball Valkyrie Wizard Tornado Golden Knight
Fireball
Fireball Wizard Tornado
Tornado
Barbarians Fireball
Tornado Fireball Valkyrie Wizard
Fireball Wizard Tornado Electro Wizard Golden Knight
Fireball Wizard Tornado Golden Knight
Fireball Tornado Golden Knight
Fireball Wizard Tornado Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Barbarians Fireball
Fireball Wizard Tornado Electro Wizard
Fireball
Fireball Valkyrie Wizard Electro Wizard
Fireball Wizard
Fireball Tornado
Fireball Tornado Electro Wizard Golden Knight
Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard Golden Knight
Fireball Wizard

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