My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bats Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Battle Ram Guards
Giant Snowball
Spear Goblins Bats Battle Ram Guards
Zap
Spear Goblins Bats Battle Ram Guards
Barbarian Barrel
Ice Spirit Spear Goblins Battle Ram Guards
The Log
Ice Spirit Spear Goblins Battle Ram Guards
Earthquake
Spear Goblins Guards
Arrows
Ice Spirit Spear Goblins Bats Guards
Royal Delivery
Ice Spirit Spear Goblins Bats Battle Ram Guards P.E.K.K.A
Fireball
Battle Ram
Poison
Spear Goblins Bats Guards
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats Arrows Battle Ram Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Bats Zap Arrows Guards Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Bats Zap

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Battle Ram P.E.K.K.A Spear Goblins Bats Guards
Spear Goblins
Ice Spirit Zap Battle Ram
Bats
Ice Spirit Zap Battle Ram P.E.K.K.A
Zap
Ice Spirit Arrows Battle Ram P.E.K.K.A Spear Goblins Bats Guards
Arrows
Zap P.E.K.K.A Battle Ram
Battle Ram
Ice Spirit Zap Spear Goblins Bats Arrows P.E.K.K.A
Guards
Ice Spirit Zap
P.E.K.K.A
Ice Spirit Zap Arrows Bats Battle Ram

Defense Synergies 1 15

Ice Spirit
Zap Spear Goblins Bats Guards P.E.K.K.A
Spear Goblins
Ice Spirit Bats Zap Arrows Guards P.E.K.K.A
Bats
Ice Spirit Spear Goblins Zap P.E.K.K.A
Zap
Ice Spirit Spear Goblins Bats Arrows Guards P.E.K.K.A
Arrows
Spear Goblins Zap P.E.K.K.A
Battle Ram
Guards
Ice Spirit Spear Goblins Zap
P.E.K.K.A
Ice Spirit Spear Goblins Bats Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
P.E.K.K.A Ice Spirit Bats Zap
P.E.K.K.A Bats
P.E.K.K.A Bats Guards
Arrows P.E.K.K.A
Arrows Spear Goblins Bats Zap Guards
Bats Ice Spirit Spear Goblins Zap Arrows
Zap Arrows P.E.K.K.A
P.E.K.K.A
Guards Ice Spirit Spear Goblins
Bats Guards Spear Goblins Zap Arrows
Arrows Spear Goblins Bats Zap
P.E.K.K.A Ice Spirit Bats Zap Guards
Ice Spirit Bats Zap Arrows Guards P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap P.E.K.K.A
Bats Arrows P.E.K.K.A
Ice Spirit Arrows Spear Goblins Bats Zap Guards
Zap Arrows Ice Spirit Spear Goblins Bats Guards
P.E.K.K.A
Spear Goblins Bats Arrows Guards P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Zap P.E.K.K.A
Zap Arrows
Guards P.E.K.K.A Ice Spirit Spear Goblins Bats Zap
Guards P.E.K.K.A Bats Zap
P.E.K.K.A Guards
Arrows Ice Spirit Bats Zap
Guards P.E.K.K.A Spear Goblins Bats
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Spear Goblins Bats
P.E.K.K.A Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Zap Arrows Guards
P.E.K.K.A Guards
Guards Ice Spirit Spear Goblins Bats Zap P.E.K.K.A
Bats Arrows Zap P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap
Arrows
Arrows Guards
Zap Arrows
Arrows Ice Spirit Spear Goblins Bats Zap
Arrows
Arrows Ice Spirit Zap
Arrows Zap
Bats Guards
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Spear Goblins Zap Arrows
Arrows
Arrows
Bats
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Ice Spirit
Arrows Zap
Zap Arrows
Zap Arrows
Bats Zap Arrows
Zap Ice Spirit Bats Guards
Zap Arrows
Zap Ice Spirit Arrows
P.E.K.K.A
Arrows
Zap Ice Spirit Spear Goblins Bats Guards
Zap Arrows
Arrows
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Ice Spirit Bats Guards
Bats Zap
Zap
P.E.K.K.A

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