My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Musketeer Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Giant Skeleton
Giant Snowball
Spear Goblins Cannon Musketeer Hog Rider Witch
Zap
Spear Goblins Cannon Witch
Barbarian Barrel
Ice Spirit Spear Goblins Cannon Musketeer Witch Giant Skeleton
The Log
Ice Spirit Spear Goblins Cannon Musketeer Hog Rider Witch Giant Skeleton
Earthquake
Spear Goblins Cannon Hog Rider Witch
Arrows
Ice Spirit Spear Goblins Witch
Royal Delivery
Ice Spirit Spear Goblins Musketeer Hog Rider Witch Giant Skeleton
Fireball
Cannon Musketeer Hog Rider Witch
Poison
Spear Goblins Cannon Musketeer Witch
Lightning
Cannon Musketeer Witch
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Cannon Fireball Musketeer Hog Rider Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Spear Goblins Cannon Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Spear Goblins Musketeer Witch Giant Skeleton
Spear Goblins
Hog Rider Ice Spirit Giant Skeleton
Cannon
Fireball
Hog Rider
Musketeer
Hog Rider Ice Spirit Giant Skeleton
Hog Rider
Ice Spirit Spear Goblins Fireball Musketeer Witch Giant Skeleton
Witch
Ice Spirit Hog Rider Giant Skeleton
Giant Skeleton
Ice Spirit Spear Goblins Musketeer Hog Rider Witch

Defense Synergies 2 13

Ice Spirit
Musketeer Spear Goblins Cannon Fireball Witch Giant Skeleton
Spear Goblins
Ice Spirit Cannon Musketeer Giant Skeleton
Cannon
Musketeer Ice Spirit Spear Goblins Fireball Witch
Fireball
Ice Spirit Cannon Musketeer
Musketeer
Ice Spirit Cannon Spear Goblins Fireball Giant Skeleton
Hog Rider
Witch
Ice Spirit Cannon Giant Skeleton
Giant Skeleton
Ice Spirit Spear Goblins Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Fireball Musketeer
Ice Spirit Cannon Musketeer Witch
Cannon Witch Musketeer Giant Skeleton
Cannon Witch Musketeer
Fireball Giant Skeleton
Fireball Spear Goblins Cannon Musketeer
Musketeer Ice Spirit Spear Goblins Cannon Fireball Witch
Cannon Fireball Musketeer Giant Skeleton
Cannon Witch Musketeer
Ice Spirit Spear Goblins Cannon Musketeer Giant Skeleton
Witch Spear Goblins Cannon Fireball Musketeer Giant Skeleton
Musketeer Spear Goblins Fireball Witch
Cannon Ice Spirit Fireball Musketeer Witch Giant Skeleton
Fireball Ice Spirit Cannon Witch
Cannon
Ice Spirit Cannon Fireball
Cannon Fireball Musketeer Witch
Ice Spirit Cannon Fireball Spear Goblins Musketeer Witch
Witch Ice Spirit Spear Goblins Cannon Fireball Musketeer Giant Skeleton
Cannon Musketeer
Spear Goblins Cannon Fireball Musketeer Witch Giant Skeleton
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Witch Giant Skeleton
Fireball Musketeer
Giant Skeleton Ice Spirit Spear Goblins Musketeer Witch
Giant Skeleton Fireball Musketeer
Giant Skeleton Cannon Musketeer Witch
Fireball Ice Spirit Musketeer Witch
Spear Goblins Fireball Musketeer Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Ice Spirit Spear Goblins Fireball Witch
Witch Cannon Musketeer
Musketeer Witch Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Cannon Fireball Witch
Cannon Fireball Musketeer Witch
Witch Ice Spirit Spear Goblins Fireball Musketeer Giant Skeleton
Cannon Fireball Musketeer Witch Giant Skeleton
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Giant Skeleton
Fireball Musketeer
Fireball Giant Skeleton
Fireball Musketeer Giant Skeleton
Fireball
Fireball Ice Spirit Spear Goblins Musketeer Witch
Musketeer Witch
Fireball Ice Spirit
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Spear Goblins Fireball Musketeer Witch
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Witch
Fireball Musketeer Giant Skeleton
Fireball
Musketeer
Fireball Musketeer
Ice Spirit Fireball Witch
Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer
Fireball Musketeer Witch
Ice Spirit Fireball Musketeer Witch
Fireball
Fireball Musketeer
Ice Spirit Fireball
Giant Skeleton
Fireball
Ice Spirit Spear Goblins Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Giant Skeleton
Musketeer
Ice Spirit Fireball Musketeer Witch Giant Skeleton
Fireball Musketeer Witch
Fireball Musketeer Witch Giant Skeleton
Fireball

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