My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Ice Golem Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Fire Spirit Dart Goblin Goblin Barrel
Zap
Fire Spirit Dart Goblin Goblin Barrel
Barbarian Barrel
Fire Spirit Ice Spirit Dart Goblin Goblin Cage Goblin Barrel
The Log
Fire Spirit Ice Spirit Dart Goblin Goblin Cage Goblin Barrel
Earthquake
Goblin Cage Goblin Barrel
Arrows
Fire Spirit Ice Spirit Dart Goblin Goblin Barrel
Royal Delivery
Fire Spirit Ice Spirit Dart Goblin Goblin Cage Goblin Barrel
Fireball
Dart Goblin Goblin Cage Goblin Barrel
Poison
Dart Goblin Goblin Cage
Lightning
Ice Golem Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Ice Golem Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Ice Golem Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Ice Golem Rage Dart Goblin Goblin Barrel Goblin Cage

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Zap Ice Golem

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Ice Golem Goblin Cage Goblin Barrel
Ice Spirit
Zap Goblin Cage Goblin Barrel Dart Goblin
Zap
Ice Spirit Fire Spirit Ice Golem Dart Goblin Goblin Cage
Ice Golem
Goblin Barrel Fire Spirit Zap Dart Goblin
Dart Goblin
Goblin Barrel Ice Spirit Zap Ice Golem Goblin Cage
Goblin Cage
Ice Spirit Fire Spirit Zap Dart Goblin Goblin Barrel
Rage
Goblin Barrel
Ice Spirit Ice Golem Dart Goblin Fire Spirit Goblin Cage

Defense Synergies 2 10

Fire Spirit
Ice Spirit Zap Ice Golem
Ice Spirit
Zap Goblin Cage Fire Spirit Ice Golem Dart Goblin
Zap
Ice Spirit Fire Spirit Ice Golem Dart Goblin Goblin Cage
Ice Golem
Fire Spirit Ice Spirit Zap Dart Goblin
Dart Goblin
Ice Spirit Zap Ice Golem Goblin Cage
Goblin Cage
Ice Spirit Zap Dart Goblin
Rage
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Dart Goblin Goblin Cage
Ice Spirit Zap Dart Goblin Goblin Cage
Goblin Cage Fire Spirit Dart Goblin
Goblin Cage Dart Goblin
Goblin Cage
Fire Spirit Zap Dart Goblin
Dart Goblin Fire Spirit Ice Spirit Zap Goblin Cage
Zap Ice Golem Dart Goblin Goblin Cage
Goblin Cage
Fire Spirit Ice Spirit Ice Golem Dart Goblin
Dart Goblin Zap Ice Golem
Zap Dart Goblin
Goblin Cage Fire Spirit Ice Spirit Zap
Fire Spirit Ice Spirit Zap Dart Goblin Goblin Cage
Goblin Cage
Ice Spirit Zap Goblin Cage
Goblin Cage
Fire Spirit Ice Spirit Goblin Cage Zap Dart Goblin
Zap Goblin Cage Fire Spirit Ice Spirit Ice Golem Dart Goblin
Dart Goblin Goblin Cage
Fire Spirit Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Goblin Cage
Zap Ice Golem
Ice Spirit Zap Ice Golem Goblin Cage
Zap Ice Golem Goblin Cage
Goblin Cage
Fire Spirit Ice Spirit Zap Ice Golem Dart Goblin
Ice Golem Dart Goblin Goblin Cage
Goblin Cage
Zap Goblin Cage Ice Spirit Ice Golem
Dart Goblin Goblin Cage
Dart Goblin Goblin Cage
Zap Goblin Cage
Ice Golem Goblin Cage
Dart Goblin Goblin Cage
Ice Spirit Zap Ice Golem Dart Goblin Goblin Cage
Zap Ice Golem Dart Goblin Goblin Cage
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin
Zap Dart Goblin
Dart Goblin
Ice Golem Dart Goblin
Fire Spirit Zap
Fire Spirit Ice Spirit Zap Ice Golem Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Ice Spirit Zap Ice Golem Dart Goblin
Zap Dart Goblin
Fire Spirit
Zap Dart Goblin
Fire Spirit Zap Dart Goblin
Fire Spirit Ice Golem Dart Goblin
Dart Goblin
Zap Ice Golem Dart Goblin
Zap Dart Goblin
Dart Goblin
Fire Spirit Zap Dart Goblin
Fire Spirit Zap Dart Goblin
Zap
Zap Ice Golem Fire Spirit Ice Spirit
Zap Dart Goblin
Zap
Zap Dart Goblin
Fire Spirit Zap Ice Golem Dart Goblin
Zap Ice Spirit Dart Goblin
Zap Dart Goblin
Zap Ice Spirit
Zap Fire Spirit Ice Spirit Dart Goblin
Fire Spirit Zap Dart Goblin
Dart Goblin
Zap Ice Golem Dart Goblin
Zap
Dart Goblin
Zap Ice Spirit Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin

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