My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Battle Ram Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Barbarians Mini P.E.K.K.A Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant
Giant Snowball
Goblins Barbarians Battle Ram
Zap
Goblins Battle Ram
Barbarian Barrel
Goblins Knight Barbarians Goblin Cage Battle Ram
The Log
Goblins Barbarians Mini P.E.K.K.A Goblin Cage Battle Ram
Earthquake
Barbarians Goblin Cage
Arrows
Goblins
Royal Delivery
Goblins Knight Barbarians Mini P.E.K.K.A Goblin Cage Battle Ram
Fireball
Barbarians Goblin Cage Battle Ram
Poison
Barbarians Goblin Cage
Lightning
Knight Mini P.E.K.K.A Goblin Cage Battle Ram
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Mini P.E.K.K.A Goblin Cage Battle Ram Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Knight Mini P.E.K.K.A

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram Giant
Arrows
Giant Knight Mini P.E.K.K.A Battle Ram
Knight
Battle Ram Arrows
Barbarians
Mini P.E.K.K.A
Giant Arrows
Goblin Cage
Battle Ram Giant
Battle Ram
Knight Goblins Arrows Goblin Cage
Giant
Arrows Mini P.E.K.K.A Goblins Goblin Cage

Defense Synergies 0 7

Goblins
Knight Goblin Cage
Arrows
Knight Barbarians Mini P.E.K.K.A
Knight
Goblins Arrows Mini P.E.K.K.A Goblin Cage
Barbarians
Arrows
Mini P.E.K.K.A
Arrows Knight
Goblin Cage
Goblins Knight
Battle Ram
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Cage
Barbarians Mini P.E.K.K.A Goblins Knight Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage Goblins Knight
Barbarians Mini P.E.K.K.A Goblin Cage Goblins Knight
Arrows Barbarians Mini P.E.K.K.A Goblin Cage
Arrows Goblins
Arrows Goblin Cage
Arrows Barbarians Goblin Cage
Barbarians Mini P.E.K.K.A Goblins Goblin Cage
Knight Goblins Barbarians Mini P.E.K.K.A
Goblins Barbarians Arrows Knight
Arrows
Barbarians Mini P.E.K.K.A Goblin Cage Knight
Goblins Arrows Barbarians Mini P.E.K.K.A Goblin Cage
Barbarians Mini P.E.K.K.A Knight Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage
Barbarians Goblins Arrows Knight Mini P.E.K.K.A Goblin Cage
Arrows Goblin Cage Goblins Knight Barbarians
Arrows Goblin Cage Knight Barbarians
Barbarians Mini P.E.K.K.A Goblin Cage
Goblins Arrows Knight Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Goblins Goblin Cage
Arrows Knight Mini P.E.K.K.A
Barbarians Goblins Knight Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Knight Barbarians Goblin Cage
Barbarians Knight Mini P.E.K.K.A Goblin Cage
Arrows
Mini P.E.K.K.A Goblins Knight Barbarians Goblin Cage
Mini P.E.K.K.A Knight Barbarians Goblin Cage
Goblin Cage Goblins Knight Barbarians Mini P.E.K.K.A
Barbarians Goblin Cage
Knight Barbarians Mini P.E.K.K.A Goblin Cage
Arrows Barbarians Goblin Cage
Barbarians Mini P.E.K.K.A Knight Goblin Cage
Barbarians Goblin Cage
Barbarians Goblins Knight Mini P.E.K.K.A Goblin Cage
Arrows Barbarians Mini P.E.K.K.A Goblin Cage
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Barbarians
Arrows
Arrows
Arrows
Arrows
Arrows
Goblins Mini P.E.K.K.A
Arrows Knight
Arrows
Knight
Arrows
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows
Arrows
Arrows Barbarians
Arrows
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Barbarians
Arrows
Arrows
Knight Mini P.E.K.K.A
Arrows
Arrows

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