My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Knight Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Minions
Giant Snowball
Goblins Spear Goblins Bomber Archers Minions Witch
Zap
Goblins Spear Goblins Bomber Archers Minions Witch
Barbarian Barrel
Goblins Spear Goblins Bomber Archers Knight Wizard Witch
The Log
Goblins Spear Goblins Bomber Archers Witch
Earthquake
Spear Goblins Bomber Archers Witch
Arrows
Goblins Spear Goblins Bomber Archers Minions Witch
Royal Delivery
Goblins Spear Goblins Bomber Archers Knight Minions Wizard Witch
Fireball
Bomber Archers Minions Wizard Witch
Poison
Spear Goblins Bomber Archers Minions Wizard Witch
Lightning
Knight Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bomber Archers Knight Minions Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bomber Archers

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Spear Goblins
Knight
Bomber
Knight Minions
Archers
Knight Goblins
Knight
Spear Goblins Archers Minions Bomber Wizard Witch
Minions
Knight Bomber
Wizard
Knight
Witch
Knight

Defense Synergies 4 10

Goblins
Bomber Archers Knight Wizard
Spear Goblins
Knight Archers Minions
Bomber
Knight Goblins
Archers
Knight Goblins Spear Goblins Minions Witch
Knight
Spear Goblins Bomber Archers Minions Goblins Wizard Witch
Minions
Knight Spear Goblins Archers
Wizard
Goblins Knight
Witch
Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Minions Wizard
Goblins Knight Minions Witch
Witch Goblins Bomber Archers Knight Minions
Witch Goblins Knight Minions
Bomber
Goblins Spear Goblins Bomber Archers Minions
Minions Spear Goblins Archers Wizard Witch
Witch Goblins Minions
Knight Goblins Spear Goblins Bomber Archers
Goblins Archers Minions Witch Spear Goblins Bomber Knight Wizard
Minions Spear Goblins Archers Wizard Witch
Bomber Knight Minions Wizard Witch
Bomber Wizard Goblins Minions Witch
Knight
Wizard Goblins Bomber Knight Minions Witch
Goblins Spear Goblins Bomber Archers Knight Minions Wizard Witch
Wizard Witch Spear Goblins Bomber Archers Knight Minions
Bomber Wizard Goblins Spear Goblins Archers Knight Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Spear Goblins Archers Witch
Bomber Archers Knight Wizard
Goblins Spear Goblins Knight Minions Witch
Knight
Knight Witch
Wizard Archers Minions Witch
Goblins Spear Goblins Archers Knight Minions Witch
Knight
Goblins Spear Goblins Knight Minions Witch
Witch
Knight Minions Witch
Knight Wizard Witch
Wizard Bomber Archers Witch
Witch Goblins Spear Goblins Bomber Archers Knight Minions
Minions Bomber Archers Wizard Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Bomber Wizard
Wizard Spear Goblins Minions Witch
Bomber Archers Wizard Witch
Wizard
Wizard
Goblins Minions
Knight Wizard
Archers Wizard
Knight
Minions
Spear Goblins Bomber Wizard Witch
Wizard
Bomber Minions
Bomber Archers Wizard
Bomber Wizard Witch
Minions
Wizard
Bomber Wizard Witch
Witch
Wizard Witch
Wizard Witch
Archers Wizard Witch
Minions Wizard Witch
Bomber Wizard
Wizard
Spear Goblins Archers Minions Witch
Archers Wizard Witch
Knight Wizard
Bomber Wizard
Minions Witch
Witch
Witch
Wizard

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