My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Wizard Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Bandit
Giant Snowball
Mega Minion Battle Ram Skeleton Army Lumberjack
Zap
Battle Ram Skeleton Army Bandit
Barbarian Barrel
Battle Ram Wizard Skeleton Army Bandit Lumberjack
The Log
Battle Ram Skeleton Army Bandit Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mega Minion Battle Ram Wizard Skeleton Army Bandit Lumberjack
Fireball
Mega Minion Battle Ram Wizard Skeleton Army Bandit Lumberjack
Poison
Mega Minion Wizard Skeleton Army
Lightning
Mega Minion Battle Ram Wizard Bandit Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Skeleton Army Void Bandit Battle Ram Freeze Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mega Minion Skeleton Army Void Bandit

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Battle Ram
Bandit Freeze Lumberjack
Wizard
Bandit Lumberjack
Skeleton Army
Void
Freeze
Battle Ram
Bandit
Battle Ram Wizard Lumberjack
Lumberjack
Battle Ram Wizard Bandit

Defense Synergies 0 14

Mega Minion
Wizard Skeleton Army Freeze Bandit Lumberjack
Battle Ram
Wizard
Mega Minion Skeleton Army Freeze Bandit Lumberjack
Skeleton Army
Mega Minion Wizard Freeze Bandit Lumberjack
Void
Freeze
Mega Minion Wizard Skeleton Army Lumberjack
Bandit
Mega Minion Wizard Skeleton Army Lumberjack
Lumberjack
Mega Minion Wizard Skeleton Army Freeze Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard Void
Skeleton Army Lumberjack Mega Minion Bandit
Skeleton Army Lumberjack Mega Minion Void Freeze Bandit
Skeleton Army Lumberjack Mega Minion Bandit
Skeleton Army Lumberjack
Skeleton Army Freeze Mega Minion Bandit Lumberjack
Mega Minion Wizard Void Freeze
Void Bandit
Skeleton Army Lumberjack
Skeleton Army Bandit Lumberjack
Skeleton Army Mega Minion Wizard Freeze Bandit Lumberjack
Mega Minion Wizard
Skeleton Army Lumberjack Wizard Freeze Bandit
Wizard Skeleton Army Mega Minion Freeze Lumberjack
Skeleton Army Bandit Lumberjack
Skeleton Army Freeze Bandit Lumberjack
Wizard Skeleton Army Lumberjack
Mega Minion Wizard Skeleton Army Bandit Lumberjack
Wizard Freeze Mega Minion Bandit Lumberjack
Lumberjack
Wizard Skeleton Army Bandit Lumberjack
Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Void Bandit
Void Bandit Mega Minion Wizard Lumberjack
Skeleton Army Bandit Lumberjack
Skeleton Army Lumberjack Bandit
Skeleton Army Bandit Lumberjack
Wizard Freeze
Skeleton Army Mega Minion Void Bandit Lumberjack
Skeleton Army Lumberjack
Void Freeze Mega Minion Skeleton Army Bandit
Mega Minion Skeleton Army
Mega Minion Lumberjack
Skeleton Army Void
Skeleton Army Wizard Bandit Lumberjack
Wizard Skeleton Army
Skeleton Army Mega Minion Freeze Lumberjack
Mega Minion Wizard Freeze
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Freeze Bandit
Void Bandit
Void Bandit
Void Freeze
Wizard
Wizard Mega Minion Freeze
Wizard
Wizard Freeze
Void Wizard Bandit
Void Lumberjack
Void Wizard Bandit
Void Wizard
Void Bandit
Void Freeze Bandit
Wizard Bandit
Wizard Bandit
Freeze
Void Mega Minion Wizard Bandit
Wizard Void
Void
Wizard Void
Void
Void
Freeze Wizard
Mega Minion
Void Wizard Bandit
Void Wizard Bandit
Void Bandit
Wizard Void
Mega Minion Wizard Void Freeze
Mega Minion Void
Void Wizard Bandit
Void Freeze
Wizard
Skeleton Army Void Freeze Bandit
Mega Minion Wizard
Freeze
Void Mega Minion Wizard Lumberjack
Wizard
Void
Mega Minion
Freeze
Void
Void Freeze Bandit
Wizard Void
Void

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