My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army
Giant Snowball
Cannon Barbarians Guards Skeleton Army Baby Dragon
Zap
Cannon Guards Skeleton Army
Barbarian Barrel
Cannon Barbarians Guards Skeleton Army
The Log
Cannon Barbarians Mini P.E.K.K.A Guards Skeleton Army
Earthquake
Cannon Barbarians Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Barbarians Mini P.E.K.K.A Guards Skeleton Army Baby Dragon
Fireball
Cannon Barbarians Skeleton Army Baby Dragon
Poison
Cannon Barbarians Guards Skeleton Army
Lightning
Cannon Mini P.E.K.K.A Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Cannon Guards Skeleton Army Fireball Mini P.E.K.K.A Baby Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Cannon Guards Skeleton Army

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Fireball
Baby Dragon
Mini P.E.K.K.A
Barbarian Barrel Baby Dragon
Barbarian Barrel
Mini P.E.K.K.A Baby Dragon
Guards
Skeleton Army
Baby Dragon
Fireball Mini P.E.K.K.A Barbarian Barrel

Defense Synergies 1 16

Cannon
Fireball Mini P.E.K.K.A Barbarian Barrel Guards Skeleton Army Baby Dragon
Barbarians
Skeleton Army
Fireball
Barbarian Barrel Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Cannon Fireball Barbarian Barrel Guards Skeleton Army Baby Dragon
Barbarian Barrel
Fireball Cannon Mini P.E.K.K.A Guards Baby Dragon
Guards
Cannon Mini P.E.K.K.A Barbarian Barrel Skeleton Army Baby Dragon
Skeleton Army
Cannon Barbarians Mini P.E.K.K.A Guards
Baby Dragon
Cannon Mini P.E.K.K.A Barbarian Barrel Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Barbarian Barrel Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Cannon
Cannon Barbarians Mini P.E.K.K.A Skeleton Army
Cannon Barbarians Mini P.E.K.K.A Skeleton Army Guards
Barbarians Fireball Mini P.E.K.K.A Barbarian Barrel Skeleton Army
Fireball Barbarian Barrel Skeleton Army Cannon Guards Baby Dragon
Cannon Fireball Baby Dragon
Cannon Barbarians Fireball Barbarian Barrel Baby Dragon
Cannon Barbarians Mini P.E.K.K.A Skeleton Army
Guards Skeleton Army Cannon Barbarians Mini P.E.K.K.A Barbarian Barrel
Barbarians Guards Skeleton Army Cannon Fireball Barbarian Barrel Baby Dragon
Fireball Baby Dragon
Cannon Barbarians Mini P.E.K.K.A Skeleton Army Fireball Guards
Fireball Skeleton Army Cannon Barbarians Mini P.E.K.K.A Barbarian Barrel Guards Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Cannon
Barbarians Skeleton Army Cannon Fireball Mini P.E.K.K.A
Barbarians Cannon Fireball Mini P.E.K.K.A Skeleton Army
Cannon Fireball Barbarians Barbarian Barrel Guards Skeleton Army Baby Dragon
Barbarian Barrel Baby Dragon Cannon Barbarians Fireball Guards
Barbarians Mini P.E.K.K.A Cannon
Skeleton Army Cannon Barbarians Fireball Mini P.E.K.K.A Barbarian Barrel Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Guards Skeleton Army Fireball Barbarian Barrel
Fireball Mini P.E.K.K.A Barbarian Barrel Baby Dragon
Barbarians Guards Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Guards Skeleton Army Barbarians Fireball Barbarian Barrel
Barbarians Cannon Mini P.E.K.K.A Guards Skeleton Army
Fireball Baby Dragon
Mini P.E.K.K.A Guards Skeleton Army Barbarians Fireball
Mini P.E.K.K.A Barbarians Skeleton Army
Barbarians Fireball Mini P.E.K.K.A Barbarian Barrel Skeleton Army Baby Dragon
Cannon Barbarians Guards Skeleton Army
Barbarians Mini P.E.K.K.A Guards
Skeleton Army Barbarians Fireball Guards
Barbarians Mini P.E.K.K.A Skeleton Army Cannon Fireball Guards
Cannon Barbarians Fireball Skeleton Army Baby Dragon
Barbarians Guards Skeleton Army Fireball Mini P.E.K.K.A Barbarian Barrel Baby Dragon
Cannon Barbarians Fireball Mini P.E.K.K.A Barbarian Barrel Baby Dragon
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Guards Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Barbarians Fireball Barbarian Barrel Guards
Fireball Barbarian Barrel Baby Dragon
Fireball Baby Dragon
Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Guards
Fireball Barbarian Barrel
Fireball Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Baby Dragon
Fireball
Barbarians Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Baby Dragon
Fireball Guards
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Barbarians Fireball Barbarian Barrel Guards Skeleton Army
Fireball Baby Dragon
Fireball Barbarian Barrel
Fireball Mini P.E.K.K.A Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Guards Baby Dragon
Fireball
Fireball Barbarian Barrel Baby Dragon
Fireball

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