My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Dark Prince Balloon
Giant Snowball
Hog Rider Goblin Barrel Witch Balloon
Zap
Goblin Barrel Dark Prince Witch Balloon
Barbarian Barrel
Goblin Barrel Dark Prince Witch
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel Dark Prince Witch
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Goblin Barrel Dark Prince Witch Balloon
Fireball
Hog Rider Goblin Barrel Witch Balloon
Poison
Witch Balloon
Lightning
Mini P.E.K.K.A Dark Prince Witch Balloon
Rocket
Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Fireball Mini P.E.K.K.A Hog Rider Dark Prince Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Fireball Mini P.E.K.K.A

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Dark Prince The Log
Mini P.E.K.K.A
Hog Rider Dark Prince The Log
Hog Rider
Fireball The Log Mini P.E.K.K.A Goblin Barrel Dark Prince Witch Balloon
Goblin Barrel
Dark Prince Hog Rider Balloon
Dark Prince
Goblin Barrel Fireball Mini P.E.K.K.A Hog Rider Witch Balloon
Witch
Hog Rider Dark Prince
Balloon
Hog Rider Goblin Barrel Dark Prince The Log
The Log
Hog Rider Fireball Mini P.E.K.K.A Balloon

Defense Synergies 2 6

Fireball
The Log Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
The Log Fireball Witch
Hog Rider
Goblin Barrel
Dark Prince
Fireball Witch The Log
Witch
Mini P.E.K.K.A Dark Prince The Log
Balloon
The Log
Fireball Mini P.E.K.K.A Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Mini P.E.K.K.A Dark Prince Witch The Log
Mini P.E.K.K.A Witch Dark Prince
Mini P.E.K.K.A Witch Dark Prince
Fireball Mini P.E.K.K.A Dark Prince The Log
Fireball The Log Dark Prince
Fireball Witch
Fireball The Log
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Dark Prince
Witch Fireball Dark Prince The Log
Fireball Witch
Mini P.E.K.K.A Fireball Dark Prince Witch The Log
Fireball Mini P.E.K.K.A Dark Prince Witch The Log
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Dark Prince Witch
Fireball Dark Prince Witch The Log
Witch The Log Fireball Dark Prince
Mini P.E.K.K.A
Dark Prince Fireball Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Dark Prince Witch
Fireball Mini P.E.K.K.A The Log
Mini P.E.K.K.A Dark Prince Witch The Log
Mini P.E.K.K.A Dark Prince Fireball The Log
Mini P.E.K.K.A Dark Prince Witch
Fireball Witch
Mini P.E.K.K.A Dark Prince Fireball Witch
Mini P.E.K.K.A Dark Prince
Fireball Mini P.E.K.K.A Dark Prince Witch The Log
Witch
Mini P.E.K.K.A Dark Prince Witch
Fireball Dark Prince The Log
Mini P.E.K.K.A Dark Prince Fireball Witch
Fireball Witch
Witch Fireball Mini P.E.K.K.A Dark Prince The Log
Fireball Mini P.E.K.K.A Dark Prince Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball Dark Prince The Log
Fireball Dark Prince The Log
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log
Fireball Mini P.E.K.K.A
Fireball Dark Prince The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Dark Prince The Log
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Dark Prince Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Fireball Dark Prince Witch
Fireball Witch
The Log Fireball
Fireball Mini P.E.K.K.A Dark Prince
The Log Fireball
Fireball
Dark Prince
Fireball Witch The Log
Fireball Witch
Fireball Dark Prince Witch The Log
Fireball

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