My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Battle Ram Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Valkyrie Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Cannon Battle Ram Baby Dragon
Zap
Cannon Battle Ram
Barbarian Barrel
Ice Spirit Cannon Valkyrie Battle Ram Wizard
The Log
Ice Spirit Cannon Mini P.E.K.K.A Battle Ram
Earthquake
Cannon
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Mini P.E.K.K.A Valkyrie Battle Ram Wizard Baby Dragon
Fireball
Cannon Battle Ram Wizard Baby Dragon
Poison
Cannon Wizard
Lightning
Cannon Mini P.E.K.K.A Valkyrie Battle Ram Wizard Baby Dragon
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Valkyrie Battle Ram Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Cannon Mini P.E.K.K.A Valkyrie Battle Ram Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Cannon Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Battle Ram Mini P.E.K.K.A Baby Dragon
Arrows
Mini P.E.K.K.A Battle Ram
Cannon
Mini P.E.K.K.A
Ice Spirit Arrows Valkyrie Wizard Baby Dragon
Valkyrie
Ice Spirit Mini P.E.K.K.A Battle Ram Wizard Baby Dragon
Battle Ram
Ice Spirit Arrows Valkyrie Baby Dragon
Wizard
Mini P.E.K.K.A Valkyrie
Baby Dragon
Ice Spirit Mini P.E.K.K.A Valkyrie Battle Ram

Defense Synergies 1 16

Ice Spirit
Mini P.E.K.K.A Cannon Valkyrie Wizard Baby Dragon
Arrows
Cannon Mini P.E.K.K.A Valkyrie
Cannon
Ice Spirit Arrows Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Mini P.E.K.K.A
Ice Spirit Arrows Cannon Valkyrie Wizard Baby Dragon
Valkyrie
Ice Spirit Arrows Cannon Mini P.E.K.K.A Wizard Baby Dragon
Battle Ram
Wizard
Ice Spirit Cannon Mini P.E.K.K.A Valkyrie
Baby Dragon
Ice Spirit Cannon Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Wizard Baby Dragon
Mini P.E.K.K.A Ice Spirit Cannon Valkyrie
Cannon Mini P.E.K.K.A Valkyrie
Cannon Mini P.E.K.K.A Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Cannon Valkyrie Baby Dragon
Ice Spirit Arrows Cannon Wizard Baby Dragon
Arrows Cannon Valkyrie Baby Dragon
Cannon Mini P.E.K.K.A
Ice Spirit Cannon Mini P.E.K.K.A Valkyrie
Valkyrie Arrows Cannon Wizard Baby Dragon
Arrows Wizard Baby Dragon
Cannon Mini P.E.K.K.A Ice Spirit Valkyrie Wizard
Valkyrie Wizard Ice Spirit Arrows Cannon Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Cannon
Ice Spirit Cannon Mini P.E.K.K.A
Wizard Arrows Cannon Mini P.E.K.K.A Valkyrie
Ice Spirit Arrows Cannon Valkyrie Wizard Baby Dragon
Arrows Valkyrie Wizard Baby Dragon Ice Spirit Cannon
Mini P.E.K.K.A Cannon
Valkyrie Wizard Arrows Cannon Mini P.E.K.K.A Baby Dragon
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Ice Spirit Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Cannon Mini P.E.K.K.A Valkyrie
Arrows Wizard Ice Spirit Baby Dragon
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Ice Spirit Mini P.E.K.K.A Valkyrie Baby Dragon
Cannon
Mini P.E.K.K.A Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Cannon Valkyrie Wizard
Wizard Cannon Valkyrie Baby Dragon
Ice Spirit Mini P.E.K.K.A Valkyrie Baby Dragon
Arrows Valkyrie Cannon Mini P.E.K.K.A Wizard Baby Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Wizard Arrows Valkyrie Baby Dragon
Arrows Wizard Ice Spirit Baby Dragon
Arrows Wizard Baby Dragon
Arrows Ice Spirit Wizard Baby Dragon
Arrows Wizard
Mini P.E.K.K.A
Arrows Valkyrie Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Baby Dragon
Arrows Valkyrie Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Ice Spirit Valkyrie Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Ice Spirit Wizard
Mini P.E.K.K.A
Arrows Wizard
Ice Spirit Arrows
Arrows Wizard
Ice Spirit
Arrows Wizard Baby Dragon
Arrows
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Ice Spirit Baby Dragon
Baby Dragon
Wizard

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