My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Skeleton Army
Giant Snowball
Archers Guards Skeleton Army
Zap
Archers Firecracker Guards Skeleton Army
Barbarian Barrel
Archers Firecracker Guards Skeleton Army
The Log
Archers Firecracker Mini P.E.K.K.A Guards Skeleton Army
Earthquake
Archers Firecracker Guards Skeleton Army
Arrows
Archers Firecracker Guards Skeleton Army
Royal Delivery
Archers Firecracker Mini P.E.K.K.A Guards Skeleton Army P.E.K.K.A
Fireball
Archers Firecracker Skeleton Army
Poison
Archers Firecracker Guards Skeleton Army
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Firecracker Guards Skeleton Army Mini P.E.K.K.A P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Firecracker Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Archers Mini P.E.K.K.A Guards Mega Knight
Archers
Zap Mini P.E.K.K.A P.E.K.K.A Mega Knight
Firecracker
Zap Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Archers Firecracker Mega Knight
Guards
Zap
Skeleton Army
P.E.K.K.A
Zap Archers Firecracker
Mega Knight
Zap Archers Firecracker Mini P.E.K.K.A

Defense Synergies 2 19

Zap
Mini P.E.K.K.A Mega Knight Archers Firecracker Guards Skeleton Army P.E.K.K.A
Archers
Zap Firecracker Mini P.E.K.K.A Guards Skeleton Army P.E.K.K.A Mega Knight
Firecracker
Zap Archers Mini P.E.K.K.A Guards Skeleton Army P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Archers Firecracker Guards Skeleton Army
Guards
Zap Archers Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army
Zap Archers Firecracker Mini P.E.K.K.A Guards
P.E.K.K.A
Zap Archers Firecracker
Mega Knight
Zap Archers Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap Firecracker Mega Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Archers
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Firecracker Guards Mega Knight
Firecracker Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Zap Archers Firecracker Guards Mega Knight
Zap Archers Firecracker
Zap P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Guards Skeleton Army Archers Firecracker Mini P.E.K.K.A Mega Knight
Archers Guards Skeleton Army Zap Firecracker Mega Knight
Zap Archers Firecracker
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Zap Guards
Skeleton Army Mega Knight Zap Firecracker Mini P.E.K.K.A Guards P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Zap Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Mega Knight Zap Archers Firecracker Guards Skeleton Army
Zap Archers Firecracker Guards Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Skeleton Army Mega Knight Archers Firecracker Mini P.E.K.K.A Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeleton Army Mega Knight Zap Archers P.E.K.K.A
Zap Archers Firecracker Mini P.E.K.K.A Mega Knight
Guards Skeleton Army P.E.K.K.A Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards Skeleton Army P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mini P.E.K.K.A Guards Skeleton Army Mega Knight
Firecracker Zap Archers
Mini P.E.K.K.A Guards Skeleton Army P.E.K.K.A Archers
Mini P.E.K.K.A P.E.K.K.A Mega Knight Skeleton Army
Zap P.E.K.K.A Mega Knight Firecracker Mini P.E.K.K.A Skeleton Army
P.E.K.K.A Guards Skeleton Army
P.E.K.K.A Mega Knight Mini P.E.K.K.A Guards
Skeleton Army P.E.K.K.A Mega Knight Zap Guards
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Guards
Archers Firecracker Skeleton Army Mega Knight
Guards Skeleton Army Zap Archers Firecracker Mini P.E.K.K.A P.E.K.K.A
Mega Knight Zap Archers Firecracker Mini P.E.K.K.A P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Zap
Firecracker Guards
Zap Firecracker Mega Knight
Firecracker Zap
Archers Firecracker
Zap Firecracker
Zap Firecracker
Mini P.E.K.K.A Guards
Firecracker Zap
Zap Archers Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Mini P.E.K.K.A
Zap Archers Firecracker Mini P.E.K.K.A Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Zap Archers Firecracker
Zap Firecracker Guards
Mini P.E.K.K.A
Zap Mega Knight
Zap Firecracker
P.E.K.K.A Mega Knight
Firecracker
Zap Archers Guards Skeleton Army
Zap Archers Firecracker
Firecracker Mini P.E.K.K.A Mega Knight
Zap Firecracker
Zap
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Guards
Firecracker Zap
Zap Firecracker Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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