My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Demolisher Guards
Giant Snowball
Hog Rider Guards Lumberjack
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Guards Ice Wizard Lumberjack
The Log
Firecracker Hog Rider Goblin Demolisher Guards Lumberjack
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Hog Rider Goblin Demolisher Guards Ice Wizard Lumberjack
Fireball
Firecracker Hog Rider Ice Wizard Lumberjack
Poison
Firecracker Guards Ice Wizard
Lightning
Ice Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Rage Guards Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Guards Ice Wizard Hog Rider Goblin Demolisher Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Firecracker Guards Ice Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Lumberjack Mega Knight
Hog Rider
Firecracker Rage Goblin Demolisher Guards Lumberjack Mega Knight
Goblin Demolisher
Hog Rider Lumberjack
Rage
Hog Rider
Guards
Hog Rider Lumberjack
Ice Wizard
Lumberjack
Lumberjack
Firecracker Hog Rider Goblin Demolisher Guards Ice Wizard Mega Knight
Mega Knight
Firecracker Hog Rider Lumberjack

Defense Synergies 0 9

Firecracker
Guards Ice Wizard Lumberjack Mega Knight
Hog Rider
Goblin Demolisher
Lumberjack
Rage
Guards
Firecracker Ice Wizard Lumberjack
Ice Wizard
Firecracker Guards Lumberjack Mega Knight
Lumberjack
Firecracker Goblin Demolisher Guards Ice Wizard
Mega Knight
Firecracker Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Demolisher
Lumberjack Firecracker Ice Wizard Mega Knight
Lumberjack Mega Knight Ice Wizard
Lumberjack Firecracker Guards Ice Wizard Mega Knight
Firecracker Goblin Demolisher Lumberjack Mega Knight
Firecracker Goblin Demolisher Guards Ice Wizard Lumberjack Mega Knight
Firecracker Ice Wizard
Mega Knight
Ice Wizard Lumberjack
Guards Firecracker Ice Wizard Lumberjack Mega Knight
Guards Ice Wizard Firecracker Goblin Demolisher Lumberjack Mega Knight
Firecracker Ice Wizard
Lumberjack Mega Knight Guards Ice Wizard
Mega Knight Firecracker Goblin Demolisher Guards Lumberjack
Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Firecracker Lumberjack
Mega Knight Firecracker Goblin Demolisher Guards Ice Wizard Lumberjack
Firecracker Goblin Demolisher Guards Ice Wizard Lumberjack Mega Knight
Lumberjack
Goblin Demolisher Mega Knight Firecracker Guards Lumberjack
Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight
Firecracker Lumberjack Mega Knight
Guards Lumberjack Mega Knight
Guards Lumberjack Mega Knight
Guards Lumberjack Mega Knight
Firecracker Goblin Demolisher Ice Wizard
Guards Ice Wizard Lumberjack
Mega Knight Lumberjack
Mega Knight Firecracker
Guards
Mega Knight Guards Lumberjack
Mega Knight Guards
Mega Knight Guards Lumberjack
Firecracker Goblin Demolisher Mega Knight
Guards Firecracker Lumberjack
Mega Knight Firecracker Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Ice Wizard
Firecracker Guards
Firecracker Goblin Demolisher Mega Knight
Firecracker Ice Wizard
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher Ice Wizard
Firecracker
Guards Lumberjack
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher Mega Knight
Firecracker Goblin Demolisher Mega Knight
Firecracker Goblin Demolisher Mega Knight
Mega Knight
Firecracker Goblin Demolisher Ice Wizard Mega Knight
Firecracker Ice Wizard
Mega Knight
Firecracker
Firecracker Ice Wizard
Firecracker Guards
Mega Knight
Firecracker
Mega Knight
Firecracker
Guards
Firecracker Ice Wizard
Firecracker Lumberjack Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Guards
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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