My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army Dark Prince Goblin Drill
Giant Snowball
Goblin Gang Goblin Barrel Skeleton Army Goblin Drill
Zap
Goblin Gang Mortar Goblin Barrel Skeleton Army Dark Prince Goblin Drill
Barbarian Barrel
Goblin Gang Mortar Goblin Barrel Skeleton Army Dark Prince Goblin Drill
The Log
Goblin Gang Goblin Barrel Skeleton Army Dark Prince Goblin Drill
Earthquake
Goblin Gang Mortar Goblin Barrel Skeleton Army Goblin Drill
Arrows
Goblin Gang Goblin Barrel Skeleton Army Goblin Drill
Royal Delivery
Goblin Gang Goblin Barrel Skeleton Army Dark Prince Goblin Drill
Fireball
Goblin Gang Mortar Goblin Barrel Skeleton Army Goblin Drill
Poison
Goblin Gang Mortar Skeleton Army Goblin Drill
Lightning
Mortar Dark Prince
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Dark Prince Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Skeleton Army Mortar Fireball Dark Prince Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mortar Goblin Barrel Dark Prince Goblin Drill
Goblin Gang
Goblin Barrel Mortar Dark Prince Goblin Drill
Mortar
Arrows Goblin Gang Fireball Dark Prince
Fireball
Arrows Goblin Drill Mortar Dark Prince
Goblin Barrel
Goblin Gang Dark Prince Arrows Skeleton Army Goblin Drill
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Arrows Goblin Gang Mortar Fireball Goblin Drill
Goblin Drill
Fireball Arrows Goblin Gang Goblin Barrel Dark Prince

Defense Synergies 0 12

Arrows
Mortar Fireball Dark Prince
Goblin Gang
Mortar Skeleton Army Dark Prince Goblin Drill
Mortar
Arrows Goblin Gang Fireball Skeleton Army
Fireball
Arrows Mortar Dark Prince Goblin Drill
Goblin Barrel
Skeleton Army
Goblin Gang Mortar Goblin Drill
Dark Prince
Arrows Goblin Gang Fireball
Goblin Drill
Goblin Gang Fireball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball
Skeleton Army Goblin Gang Mortar Dark Prince Goblin Drill
Goblin Gang Mortar Skeleton Army Dark Prince Goblin Drill
Skeleton Army Goblin Gang Mortar Dark Prince Goblin Drill
Arrows Fireball Skeleton Army Dark Prince
Arrows Goblin Gang Fireball Skeleton Army Dark Prince
Arrows Goblin Gang Mortar Fireball
Arrows Fireball
Goblin Gang Mortar Skeleton Army Goblin Drill
Goblin Gang Skeleton Army Dark Prince
Goblin Gang Skeleton Army Arrows Fireball Dark Prince Goblin Drill
Arrows Goblin Gang Fireball
Mortar Skeleton Army Goblin Drill Goblin Gang Fireball Dark Prince
Fireball Skeleton Army Arrows Goblin Gang Mortar Dark Prince Goblin Drill
Skeleton Army Goblin Gang Mortar Goblin Drill
Skeleton Army Goblin Gang Mortar Fireball Goblin Drill
Arrows Goblin Gang Mortar Fireball Skeleton Army Dark Prince Goblin Drill
Arrows Mortar Fireball Goblin Gang Skeleton Army Dark Prince Goblin Drill
Arrows Mortar Goblin Drill Fireball Dark Prince
Mortar Goblin Drill
Goblin Gang Skeleton Army Dark Prince Arrows Fireball
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball Dark Prince
Fireball Arrows Goblin Gang Mortar
Goblin Gang Skeleton Army Dark Prince
Goblin Gang Skeleton Army Dark Prince Fireball
Goblin Gang Skeleton Army Dark Prince Goblin Drill
Arrows Fireball Goblin Gang
Goblin Gang Skeleton Army Dark Prince Fireball
Skeleton Army Dark Prince
Mortar Fireball Skeleton Army Dark Prince
Goblin Gang Skeleton Army Goblin Drill
Dark Prince
Skeleton Army Arrows Fireball Dark Prince
Skeleton Army Dark Prince Goblin Gang Fireball
Fireball Skeleton Army
Goblin Gang Skeleton Army Mortar Fireball Dark Prince Goblin Drill
Arrows Fireball Dark Prince
Arrows Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Goblin Drill
Arrows Mortar Fireball
Arrows Fireball Goblin Drill
Arrows Fireball Dark Prince
Fireball Arrows Mortar Dark Prince
Arrows Fireball
Arrows Mortar
Arrows Fireball
Arrows Fireball Mortar
Goblin Gang Fireball
Arrows Mortar Fireball Dark Prince
Fireball Arrows
Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball Goblin Drill
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball Dark Prince
Arrows Mortar Fireball
Fireball
Arrows Fireball
Arrows Mortar Fireball Goblin Drill
Arrows Mortar Fireball Dark Prince
Arrows Mortar Fireball
Fireball Arrows Mortar
Fireball Arrows Mortar
Arrows Fireball
Fireball
Fireball
Arrows Mortar Fireball
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Skeleton Army Dark Prince
Fireball Arrows
Arrows Fireball
Fireball Goblin Gang Dark Prince
Arrows Mortar Fireball
Arrows Fireball
Dark Prince
Goblin Gang Fireball
Fireball
Mortar Fireball Dark Prince
Fireball Mortar

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