My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Giant Skeleton
Giant Snowball
Skeletons Goblins Minions Barbarians Musketeer
Zap
Skeletons Goblins Minions Mortar
Barbarian Barrel
Skeletons Goblins Mortar Barbarians Musketeer Giant Skeleton
The Log
Skeletons Goblins Barbarians Musketeer Giant Skeleton
Earthquake
Skeletons Mortar Barbarians
Arrows
Skeletons Goblins Minions
Royal Delivery
Skeletons Goblins Minions Barbarians Musketeer Giant Skeleton
Fireball
Minions Mortar Barbarians Musketeer
Poison
Minions Mortar Barbarians Musketeer
Lightning
Mortar Musketeer
Rocket
Mortar Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Arrows Minions Mortar Musketeer Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins Arrows Minions

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Arrows
Mortar Giant Skeleton
Minions
Mortar Giant Skeleton
Mortar
Arrows Minions Musketeer
Barbarians
Musketeer
Mortar Giant Skeleton
Giant Skeleton
Arrows Minions Musketeer

Defense Synergies 1 14

Skeletons
Musketeer Minions Mortar Giant Skeleton
Goblins
Mortar Musketeer Giant Skeleton
Arrows
Mortar Barbarians Giant Skeleton
Minions
Skeletons Mortar Musketeer Giant Skeleton
Mortar
Skeletons Goblins Arrows Minions Musketeer
Barbarians
Arrows
Musketeer
Skeletons Goblins Minions Mortar Giant Skeleton
Giant Skeleton
Skeletons Goblins Arrows Minions Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Musketeer
Barbarians Skeletons Goblins Minions Mortar Musketeer
Mortar Barbarians Skeletons Goblins Minions Musketeer Giant Skeleton
Barbarians Skeletons Goblins Minions Mortar Musketeer
Arrows Barbarians Giant Skeleton
Arrows Skeletons Goblins Minions Musketeer
Minions Musketeer Arrows Mortar
Arrows Barbarians Musketeer Giant Skeleton
Barbarians Skeletons Goblins Minions Mortar Musketeer
Skeletons Goblins Barbarians Musketeer Giant Skeleton
Goblins Minions Barbarians Skeletons Arrows Musketeer Giant Skeleton
Arrows Minions Musketeer
Mortar Barbarians Skeletons Minions Musketeer Giant Skeleton
Goblins Arrows Minions Mortar Barbarians
Barbarians Mortar
Barbarians Mortar
Barbarians Skeletons Goblins Arrows Minions Mortar Musketeer
Arrows Mortar Goblins Minions Barbarians Musketeer
Arrows Mortar Minions Barbarians Musketeer Giant Skeleton
Barbarians Mortar Musketeer
Goblins Arrows Minions Barbarians Musketeer Giant Skeleton
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Goblins Giant Skeleton
Arrows Mortar Musketeer
Barbarians Giant Skeleton Skeletons Goblins Minions Musketeer
Giant Skeleton Barbarians Musketeer
Barbarians Giant Skeleton Skeletons Musketeer
Arrows Skeletons Minions Musketeer
Skeletons Goblins Minions Barbarians Musketeer Giant Skeleton
Giant Skeleton Barbarians
Giant Skeleton Skeletons Goblins Minions Mortar Barbarians
Skeletons Barbarians Musketeer
Minions Barbarians Musketeer Giant Skeleton
Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton Skeletons
Barbarians Musketeer
Barbarians Skeletons Goblins Minions Mortar Musketeer Giant Skeleton
Arrows Minions Barbarians Musketeer Giant Skeleton
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Musketeer Giant Skeleton
Arrows Mortar Musketeer
Arrows Giant Skeleton
Arrows Barbarians Musketeer Giant Skeleton
Arrows Mortar
Arrows Minions Musketeer
Arrows Mortar Musketeer
Arrows
Arrows Mortar
Goblins Minions Musketeer
Arrows Mortar Musketeer
Arrows Musketeer
Mortar Musketeer
Arrows Minions Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar
Minions
Arrows Mortar Musketeer
Arrows Mortar
Minions Musketeer Giant Skeleton
Arrows
Musketeer
Arrows Mortar Barbarians Musketeer
Arrows Mortar
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Musketeer
Minions Musketeer
Arrows Mortar Musketeer
Arrows
Giant Skeleton
Arrows
Minions Barbarians Musketeer
Arrows Musketeer
Arrows
Musketeer
Arrows Mortar Musketeer
Arrows Giant Skeleton
Musketeer
Minions Musketeer Giant Skeleton
Musketeer
Mortar Musketeer Giant Skeleton
Mortar

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