My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Goblin Hut Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Hog Rider
Giant Snowball
Goblin Gang Musketeer Battle Ram Hog Rider Goblin Hut Witch
Zap
Goblin Gang Battle Ram Goblin Hut Witch
Barbarian Barrel
Goblin Gang Musketeer Battle Ram Goblin Hut Witch
The Log
Goblin Gang Musketeer Battle Ram Hog Rider Goblin Hut Witch
Earthquake
Goblin Gang Hog Rider Goblin Hut Witch
Arrows
Goblin Gang Goblin Hut Witch
Royal Delivery
Goblin Gang Musketeer Battle Ram Hog Rider Goblin Hut Witch
Fireball
Goblin Gang Musketeer Battle Ram Hog Rider Goblin Hut Witch
Poison
Goblin Gang Musketeer Goblin Hut Witch
Lightning
Musketeer Battle Ram Goblin Hut Witch Goblinstein
Rocket
Musketeer Hog Rider Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Musketeer Battle Ram Hog Rider Goblin Hut Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Musketeer Battle Ram

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Battle Ram
Goblin Gang
Hog Rider Battle Ram Goblin Hut
Musketeer
Hog Rider Battle Ram Goblin Hut
Battle Ram
Arrows Goblin Gang Musketeer Goblin Hut Witch
Hog Rider
Arrows Goblin Gang Musketeer Goblin Hut Witch
Goblin Hut
Goblin Gang Musketeer Battle Ram Hog Rider
Witch
Battle Ram Hog Rider
Goblinstein

Defense Synergies 1 3

Arrows
Goblin Hut
Goblin Gang
Musketeer Goblin Hut
Musketeer
Goblin Gang Goblin Hut
Battle Ram
Hog Rider
Goblin Hut
Arrows Goblin Gang Musketeer
Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Hut
Goblin Gang Musketeer Goblin Hut Witch
Goblin Gang Goblin Hut Witch Musketeer
Goblin Hut Witch Goblin Gang Musketeer
Arrows
Arrows Goblin Gang Musketeer
Musketeer Arrows Goblin Gang Goblin Hut Witch
Arrows Musketeer
Witch Goblin Gang Musketeer Goblin Hut
Goblin Gang Musketeer
Goblin Gang Witch Arrows Musketeer Goblin Hut
Arrows Musketeer Goblin Gang Goblin Hut Witch
Goblin Hut Goblin Gang Musketeer Witch
Arrows Goblin Gang Goblin Hut Witch
Goblin Gang Goblin Hut
Goblin Gang Goblin Hut
Arrows Goblin Gang Musketeer Goblin Hut Witch
Arrows Goblin Gang Musketeer Goblin Hut Witch
Arrows Witch Musketeer Goblin Hut
Musketeer Goblin Hut
Goblin Gang Arrows Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Hut Witch
Arrows Goblin Gang Musketeer
Goblin Gang Musketeer Goblin Hut Witch
Goblin Gang Musketeer
Goblin Gang Musketeer Goblin Hut Witch
Arrows Goblin Gang Musketeer Goblin Hut Witch
Goblin Gang Musketeer Goblin Hut Witch
Goblin Hut Witch
Witch Goblin Gang Musketeer Goblin Hut
Musketeer Goblin Hut Witch
Arrows
Goblin Gang Witch
Musketeer Witch
Goblin Gang Goblin Hut Witch Musketeer
Arrows Musketeer Goblin Hut Witch
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows Goblin Hut
Arrows Musketeer
Arrows
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows
Arrows
Goblin Gang Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer Goblin Hut
Arrows Musketeer
Arrows Musketeer Goblin Hut
Arrows Musketeer Goblin Hut Witch
Arrows Musketeer Goblin Hut
Arrows
Arrows Musketeer
Arrows Witch
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Witch
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows Musketeer
Arrows Musketeer Witch
Musketeer Goblin Hut Witch
Arrows Musketeer
Arrows
Arrows
Goblin Gang Musketeer Goblin Hut Witch
Arrows Musketeer Witch
Arrows
Goblin Gang Musketeer
Arrows Musketeer
Arrows
Musketeer
Goblin Gang Musketeer Witch
Musketeer Witch
Musketeer Witch

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