My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Balloon
Giant Snowball
Goblin Barrel Skeleton Army Balloon
Zap
Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Goblin Barrel Skeleton Army Balloon P.E.K.K.A
Fireball
Wizard Goblin Barrel Skeleton Army Balloon
Poison
Wizard Skeleton Army Balloon
Lightning
Mini P.E.K.K.A Valkyrie Wizard Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Mini P.E.K.K.A Valkyrie Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Skeleton Army Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon P.E.K.K.A Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap Valkyrie Wizard
Valkyrie
Goblin Barrel Balloon Zap Mini P.E.K.K.A Wizard P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie Balloon P.E.K.K.A
Goblin Barrel
Valkyrie Skeleton Army Balloon P.E.K.K.A
Skeleton Army
Goblin Barrel
Balloon
Zap Valkyrie Wizard Goblin Barrel
P.E.K.K.A
Zap Valkyrie Wizard Goblin Barrel

Defense Synergies 1 10

Zap
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Mini P.E.K.K.A
Zap Valkyrie Wizard Skeleton Army
Valkyrie
Zap Mini P.E.K.K.A Wizard P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Goblin Barrel
Skeleton Army
Zap Mini P.E.K.K.A Wizard
Balloon
P.E.K.K.A
Zap Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Zap Valkyrie
Zap Wizard
Zap Valkyrie P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Zap Wizard
Zap Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap Valkyrie Wizard
Valkyrie Wizard Skeleton Army Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Zap Mini P.E.K.K.A P.E.K.K.A
Wizard Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Zap Valkyrie Wizard Skeleton Army
Zap Valkyrie Wizard
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Wizard Skeleton Army Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Zap P.E.K.K.A
Zap Mini P.E.K.K.A Valkyrie Wizard
Skeleton Army P.E.K.K.A Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Mini P.E.K.K.A Valkyrie Skeleton Army
Wizard Zap
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Mini P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Zap Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A Valkyrie P.E.K.K.A
Valkyrie Zap Mini P.E.K.K.A Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Wizard Zap Valkyrie
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Valkyrie Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Skeleton Army
Zap Wizard
Mini P.E.K.K.A Valkyrie Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap
Zap
Zap
P.E.K.K.A
Wizard

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