My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Musketeer Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Hogs
Giant Snowball
Bomber Bats Cannon Musketeer Royal Hogs
Zap
Bomber Bats Cannon Royal Hogs
Barbarian Barrel
Bomber Cannon Musketeer Valkyrie Wizard Royal Hogs
The Log
Bomber Cannon Musketeer Royal Hogs
Earthquake
Bomber Cannon Royal Hogs
Arrows
Bomber Bats Royal Hogs
Royal Delivery
Bomber Bats Musketeer Valkyrie Wizard Royal Hogs P.E.K.K.A
Fireball
Bomber Cannon Musketeer Wizard Royal Hogs
Poison
Bomber Bats Cannon Musketeer Wizard Royal Hogs
Lightning
Cannon Musketeer Valkyrie Wizard
Rocket
Musketeer Valkyrie Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Cannon Musketeer Valkyrie Wizard Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Cannon Musketeer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie Royal Hogs P.E.K.K.A
Bats
Valkyrie Bomber Royal Hogs P.E.K.K.A
Cannon
Musketeer
Valkyrie Royal Hogs P.E.K.K.A
Valkyrie
Bats Musketeer Bomber Wizard Royal Hogs P.E.K.K.A
Wizard
Valkyrie Royal Hogs P.E.K.K.A
Royal Hogs
Bomber Bats Musketeer Valkyrie Wizard
P.E.K.K.A
Bomber Bats Musketeer Valkyrie Wizard

Defense Synergies 2 14

Bomber
Bats Cannon Valkyrie P.E.K.K.A
Bats
Bomber Cannon Musketeer Valkyrie P.E.K.K.A
Cannon
Musketeer Bomber Bats Valkyrie Wizard
Musketeer
Cannon Valkyrie Bats P.E.K.K.A
Valkyrie
Musketeer Bomber Bats Cannon Wizard P.E.K.K.A
Wizard
Cannon Valkyrie P.E.K.K.A
Royal Hogs
P.E.K.K.A
Bomber Bats Musketeer Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Musketeer Valkyrie Wizard
P.E.K.K.A Bats Cannon Musketeer Valkyrie
Cannon P.E.K.K.A Bomber Bats Musketeer Valkyrie
Cannon P.E.K.K.A Bats Musketeer Valkyrie
Bomber Valkyrie P.E.K.K.A
Bomber Bats Cannon Musketeer Valkyrie
Bats Musketeer Cannon Wizard
Cannon Musketeer Valkyrie P.E.K.K.A
Cannon P.E.K.K.A Musketeer
Bomber Cannon Musketeer Valkyrie
Bats Valkyrie Bomber Cannon Musketeer Wizard
Musketeer Bats Wizard
Cannon P.E.K.K.A Bomber Bats Musketeer Valkyrie Wizard
Bomber Valkyrie Wizard Bats Cannon P.E.K.K.A
P.E.K.K.A Cannon
Cannon P.E.K.K.A
Wizard Bomber Bats Cannon Musketeer Valkyrie P.E.K.K.A
Cannon Valkyrie Bomber Bats Musketeer Wizard
Valkyrie Wizard Bomber Bats Cannon Musketeer
P.E.K.K.A Cannon Musketeer
Bomber Valkyrie Wizard Bats Cannon Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A
Bomber Musketeer Valkyrie Wizard
P.E.K.K.A Bats Musketeer Valkyrie
Valkyrie P.E.K.K.A Bats Musketeer
P.E.K.K.A Cannon Musketeer Valkyrie
Wizard Bats Musketeer
P.E.K.K.A Bats Musketeer Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Bats Musketeer Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Cannon Valkyrie Wizard
Wizard Bomber Cannon Musketeer Valkyrie
Bomber Bats Musketeer Valkyrie P.E.K.K.A
Bats Valkyrie Bomber Cannon Musketeer Wizard P.E.K.K.A
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer
Musketeer Valkyrie
Bomber Wizard Valkyrie
Wizard Bats Musketeer
Bomber Musketeer Wizard
Wizard
Wizard
Bats Musketeer
Musketeer Valkyrie Wizard
Musketeer Wizard
Musketeer
Musketeer
Musketeer
Bomber Musketeer Wizard
Musketeer Wizard
Bomber Bats
Bomber Musketeer Wizard
Bomber Valkyrie Wizard
Musketeer
Wizard
Musketeer
Musketeer
Bomber Valkyrie Wizard
Musketeer Wizard
Musketeer Wizard
Musketeer
Bats Musketeer Wizard
Bats Musketeer Wizard
Bomber Musketeer Wizard
P.E.K.K.A
Wizard
Bats Musketeer
Musketeer Wizard
Musketeer Valkyrie Wizard
Bomber Musketeer Wizard
Musketeer P.E.K.K.A
Bats Musketeer
Bats Musketeer
Musketeer
P.E.K.K.A
Wizard

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