My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Balloon Executioner P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Night Witch
Giant Snowball
Flying Machine Guards Balloon Night Witch
Zap
Flying Machine Guards Balloon Night Witch
Barbarian Barrel
Guards Executioner Night Witch
The Log
Guards
Earthquake
Guards
Arrows
Flying Machine Guards Night Witch
Royal Delivery
Flying Machine Guards Balloon Executioner P.E.K.K.A Night Witch
Fireball
Flying Machine Balloon Executioner Night Witch
Poison
Flying Machine Guards Balloon Executioner Night Witch
Lightning
Balloon Executioner Night Witch
Rocket
Balloon Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Freeze Executioner P.E.K.K.A Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Flying Machine Freeze Night Witch Balloon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Flying Machine Freeze

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Balloon P.E.K.K.A
Guards
The Log
Freeze
Balloon
Balloon
Freeze Flying Machine Executioner The Log
Executioner
Balloon P.E.K.K.A The Log
P.E.K.K.A
Flying Machine Executioner The Log Night Witch
The Log
Guards Balloon Executioner P.E.K.K.A
Night Witch
P.E.K.K.A

Defense Synergies 1 7

Flying Machine
Guards P.E.K.K.A The Log
Guards
Flying Machine Executioner The Log
Freeze
Balloon
Executioner
Guards The Log
P.E.K.K.A
The Log Flying Machine
The Log
P.E.K.K.A Flying Machine Guards Executioner Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Executioner The Log
P.E.K.K.A Flying Machine Executioner The Log Night Witch
P.E.K.K.A Freeze Executioner Night Witch
P.E.K.K.A Night Witch Guards
P.E.K.K.A The Log
Freeze The Log Flying Machine Guards Executioner Night Witch
Flying Machine Freeze Executioner Night Witch
Flying Machine P.E.K.K.A The Log
P.E.K.K.A Night Witch
Guards Night Witch
Guards Executioner Flying Machine Freeze The Log Night Witch
Executioner Flying Machine Night Witch
P.E.K.K.A Night Witch Flying Machine Guards Freeze The Log
Executioner Guards Freeze P.E.K.K.A The Log Night Witch
P.E.K.K.A
Freeze P.E.K.K.A The Log
Executioner P.E.K.K.A Night Witch
Flying Machine Guards Executioner The Log Night Witch
Freeze Executioner The Log Flying Machine Guards
P.E.K.K.A
Flying Machine Guards Executioner P.E.K.K.A The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Flying Machine Executioner The Log
Guards P.E.K.K.A The Log
Guards P.E.K.K.A The Log Night Witch
P.E.K.K.A Guards Executioner Night Witch
Executioner Flying Machine Freeze
Guards P.E.K.K.A Flying Machine Night Witch
P.E.K.K.A
Freeze P.E.K.K.A Flying Machine The Log
P.E.K.K.A Guards
P.E.K.K.A Flying Machine Guards
P.E.K.K.A Guards The Log
P.E.K.K.A Guards Executioner Night Witch
Flying Machine Executioner
Guards Flying Machine Freeze Executioner P.E.K.K.A The Log Night Witch
Executioner Flying Machine Freeze P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards Freeze The Log
Flying Machine Executioner The Log
Flying Machine The Log
Flying Machine Guards Freeze The Log
Executioner The Log
Executioner Flying Machine Freeze
Flying Machine Executioner The Log
The Log Flying Machine Freeze Executioner
The Log Flying Machine
Guards Night Witch
Flying Machine The Log
Flying Machine Executioner
Flying Machine Executioner The Log
Flying Machine Freeze
Flying Machine The Log
Flying Machine Executioner The Log
Flying Machine Executioner The Log
Freeze
Night Witch
Flying Machine Executioner The Log
Flying Machine The Log
The Log Night Witch
The Log
Flying Machine The Log
Freeze The Log Executioner
The Log Flying Machine Executioner
Flying Machine The Log
The Log
Flying Machine Executioner Night Witch
Flying Machine Guards Freeze
Night Witch
The Log Night Witch
Freeze
P.E.K.K.A
The Log
Flying Machine Guards Freeze Night Witch
Flying Machine Executioner
Freeze
The Log
Flying Machine Executioner
The Log Flying Machine Executioner
Flying Machine Executioner P.E.K.K.A
Flying Machine Guards Freeze The Log
Flying Machine Executioner
Flying Machine Freeze Executioner The Log
P.E.K.K.A

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