My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Battle Ram Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Hog Rider Guards
Giant Snowball
Bats Barbarians Battle Ram Hog Rider Guards
Zap
Bats Battle Ram Guards
Barbarian Barrel
Barbarians Valkyrie Battle Ram Wizard Guards
The Log
Barbarians Battle Ram Hog Rider Guards
Earthquake
Barbarians Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Barbarians Valkyrie Battle Ram Hog Rider Wizard Guards P.E.K.K.A
Fireball
Barbarians Battle Ram Hog Rider Wizard
Poison
Bats Barbarians Wizard Guards
Lightning
Valkyrie Battle Ram Wizard
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Battle Ram Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Valkyrie Battle Ram Hog Rider Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Guards Valkyrie Battle Ram

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Battle Ram P.E.K.K.A
Barbarians
Hog Rider
Valkyrie
Bats Hog Rider Battle Ram Wizard P.E.K.K.A
Battle Ram
Bats Valkyrie P.E.K.K.A
Hog Rider
Bats Valkyrie Barbarians Wizard Guards
Wizard
Valkyrie Hog Rider P.E.K.K.A
Guards
Hog Rider
P.E.K.K.A
Bats Valkyrie Battle Ram Wizard

Defense Synergies 0 6

Bats
Valkyrie P.E.K.K.A
Barbarians
Valkyrie
Bats Wizard P.E.K.K.A
Battle Ram
Hog Rider
Wizard
Valkyrie Guards P.E.K.K.A
Guards
Wizard
P.E.K.K.A
Bats Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Barbarians P.E.K.K.A Bats Valkyrie
Barbarians P.E.K.K.A Bats Valkyrie
Barbarians P.E.K.K.A Bats Valkyrie Guards
Barbarians Valkyrie P.E.K.K.A
Bats Valkyrie Guards
Bats Wizard
Barbarians Valkyrie P.E.K.K.A
Barbarians P.E.K.K.A
Guards Barbarians Valkyrie
Bats Barbarians Valkyrie Guards Wizard
Bats Wizard
Barbarians P.E.K.K.A Bats Valkyrie Wizard Guards
Valkyrie Wizard Bats Barbarians Guards P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Wizard Bats Valkyrie P.E.K.K.A
Valkyrie Bats Barbarians Wizard Guards
Valkyrie Wizard Bats Barbarians Guards
Barbarians P.E.K.K.A
Valkyrie Wizard Bats Barbarians Guards P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Guards P.E.K.K.A
Valkyrie Wizard
Barbarians Guards P.E.K.K.A Bats Valkyrie
Valkyrie Guards P.E.K.K.A Bats Barbarians
Barbarians P.E.K.K.A Valkyrie Guards
Wizard Bats
Guards P.E.K.K.A Bats Barbarians Valkyrie
P.E.K.K.A Barbarians Valkyrie
P.E.K.K.A Bats Barbarians Valkyrie
P.E.K.K.A Barbarians Guards
P.E.K.K.A Bats Barbarians Valkyrie Guards
P.E.K.K.A Barbarians Valkyrie Guards
Barbarians P.E.K.K.A Valkyrie Wizard Guards
Wizard Barbarians Valkyrie
Barbarians Guards Bats Valkyrie P.E.K.K.A
Bats Valkyrie Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Barbarians Valkyrie Guards
Wizard Valkyrie
Wizard Bats
Wizard
Wizard
Wizard
Bats Guards
Valkyrie Wizard
Wizard
Wizard
Wizard
Bats
Wizard
Valkyrie Wizard
Wizard
Barbarians
Valkyrie Wizard
Wizard
Wizard
Bats Wizard
Bats Wizard Guards
Wizard
P.E.K.K.A
Wizard
Bats Barbarians Guards
Wizard
Valkyrie Wizard
Wizard
P.E.K.K.A
Bats Guards
Bats
P.E.K.K.A
Wizard

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