My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Witch Ice Wizard Electro Wizard
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Witch P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Witch Ice Wizard Electro Wizard
Poison
Witch Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Witch Ice Wizard Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Mini P.E.K.K.A Freeze Electro Wizard Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Ice Wizard Mini P.E.K.K.A Freeze

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Freeze Mega Knight
Mini P.E.K.K.A
Arrows Ice Wizard Electro Wizard Mega Knight
Freeze
Arrows
Witch
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Electro Wizard Witch Ice Wizard
Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Witch Electro Wizard

Defense Synergies 2 15

Arrows
Mega Knight Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Electro Wizard Arrows Freeze Witch Ice Wizard
Freeze
Mini P.E.K.K.A Electro Wizard Mega Knight
Witch
Mini P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
P.E.K.K.A
Arrows Ice Wizard Electro Wizard
Ice Wizard
Arrows Mini P.E.K.K.A Witch P.E.K.K.A Mega Knight
Electro Wizard
Mini P.E.K.K.A Freeze Witch P.E.K.K.A Mega Knight
Mega Knight
Arrows Freeze Witch Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Witch Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A Witch P.E.K.K.A Mega Knight Freeze Ice Wizard Electro Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A P.E.K.K.A Mega Knight
Arrows Freeze Ice Wizard Electro Wizard Mega Knight
Electro Wizard Arrows Freeze Witch Ice Wizard
Arrows P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A Witch P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Witch Ice Wizard Electro Wizard Arrows Freeze Mega Knight
Arrows Witch Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Freeze Witch Ice Wizard Electro Wizard
Mega Knight Arrows Mini P.E.K.K.A Freeze Witch P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A Freeze P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard
Arrows Mega Knight Witch Ice Wizard Electro Wizard
Arrows Freeze Witch Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mega Knight Arrows Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Witch Mega Knight
Arrows Freeze Witch Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Witch Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Freeze P.E.K.K.A Electro Wizard Mega Knight Mini P.E.K.K.A Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Mini P.E.K.K.A Witch
P.E.K.K.A Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Witch
Witch Mega Knight
Witch Electro Wizard Mini P.E.K.K.A Freeze P.E.K.K.A
Arrows Mega Knight Mini P.E.K.K.A Freeze Witch P.E.K.K.A Ice Wizard Electro Wizard
Arrows Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Ice Wizard Electro Wizard
Arrows
Arrows Freeze
Arrows Mega Knight
Arrows Freeze Witch Ice Wizard
Arrows Witch
Arrows Freeze Ice Wizard
Arrows
Mini P.E.K.K.A Electro Wizard
Arrows Electro Wizard
Arrows
Arrows Freeze
Arrows
Arrows Witch
Arrows Mega Knight
Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Freeze Witch Ice Wizard Mega Knight
Witch
Arrows Witch Ice Wizard Electro Wizard
Arrows Witch Mega Knight
Arrows
Arrows Witch Ice Wizard Electro Wizard
Electro Wizard Freeze Witch
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Freeze Electro Wizard
P.E.K.K.A Mega Knight
Arrows
Electro Wizard Freeze Witch
Arrows Witch Ice Wizard Electro Wizard
Freeze
Arrows
Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows
Arrows
P.E.K.K.A Mega Knight
Freeze Witch Electro Wizard
Witch Electro Wizard
Freeze Witch Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: