My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Wizard Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Mini P.E.K.K.A Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Prince
Giant Snowball
Barbarians Royal Recruits Musketeer Witch
Zap
Witch Prince
Barbarian Barrel
Barbarians Royal Recruits Musketeer Wizard Witch
The Log
Barbarians Royal Recruits Mini P.E.K.K.A Musketeer Witch Prince
Earthquake
Barbarians Witch
Arrows
Royal Recruits Witch
Royal Delivery
Barbarians Royal Recruits Mini P.E.K.K.A Musketeer Wizard Witch Prince P.E.K.K.A
Fireball
Barbarians Musketeer Wizard Witch
Poison
Barbarians Royal Recruits Musketeer Wizard Witch
Lightning
Mini P.E.K.K.A Musketeer Wizard Witch Prince
Rocket
Barbarians Musketeer Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Musketeer Barbarians Wizard Witch Prince Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Mini P.E.K.K.A Musketeer Barbarians Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Recruits
Musketeer
Mini P.E.K.K.A
Musketeer Wizard
Musketeer
Royal Recruits Mini P.E.K.K.A Prince P.E.K.K.A
Wizard
Mini P.E.K.K.A Prince P.E.K.K.A
Witch
Prince P.E.K.K.A
Prince
Musketeer Wizard Witch
P.E.K.K.A
Musketeer Wizard Witch

Defense Synergies 0 7

Barbarians
Royal Recruits
Mini P.E.K.K.A
Musketeer Wizard Witch
Musketeer
Mini P.E.K.K.A P.E.K.K.A
Wizard
Mini P.E.K.K.A Prince P.E.K.K.A
Witch
Mini P.E.K.K.A Prince
Prince
Wizard Witch
P.E.K.K.A
Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Musketeer Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Royal Recruits Musketeer Witch Prince
Barbarians Mini P.E.K.K.A Witch Prince P.E.K.K.A Royal Recruits Musketeer
Barbarians Royal Recruits Mini P.E.K.K.A Witch Prince P.E.K.K.A Musketeer
Barbarians Royal Recruits Mini P.E.K.K.A Prince P.E.K.K.A
Musketeer
Musketeer Wizard Witch
Barbarians Royal Recruits Musketeer P.E.K.K.A
Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Royal Recruits Musketeer Prince
Barbarians Royal Recruits Mini P.E.K.K.A Musketeer Prince
Barbarians Witch Royal Recruits Musketeer Wizard
Musketeer Wizard Witch
Barbarians Royal Recruits Mini P.E.K.K.A Prince P.E.K.K.A Musketeer Wizard Witch
Wizard Barbarians Royal Recruits Mini P.E.K.K.A Witch Prince P.E.K.K.A
Barbarians Royal Recruits Mini P.E.K.K.A P.E.K.K.A Prince
Barbarians Royal Recruits Mini P.E.K.K.A Prince P.E.K.K.A
Barbarians Wizard Royal Recruits Mini P.E.K.K.A Musketeer Witch Prince P.E.K.K.A
Barbarians Royal Recruits Musketeer Wizard Witch Prince
Wizard Witch Barbarians Royal Recruits Musketeer
Barbarians Mini P.E.K.K.A P.E.K.K.A Royal Recruits Musketeer Prince
Royal Recruits Wizard Barbarians Mini P.E.K.K.A Musketeer Witch Prince P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Mini P.E.K.K.A Witch Prince P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard Prince
Barbarians Royal Recruits P.E.K.K.A Mini P.E.K.K.A Musketeer Witch Prince
Royal Recruits Mini P.E.K.K.A Prince P.E.K.K.A Barbarians Musketeer
Barbarians Royal Recruits P.E.K.K.A Mini P.E.K.K.A Musketeer Witch Prince
Wizard Musketeer Witch
Royal Recruits Mini P.E.K.K.A Prince P.E.K.K.A Barbarians Musketeer Witch
Mini P.E.K.K.A P.E.K.K.A Barbarians Royal Recruits Prince
Royal Recruits P.E.K.K.A Barbarians Mini P.E.K.K.A Witch Prince
Royal Recruits Witch P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Barbarians Royal Recruits Mini P.E.K.K.A Musketeer Witch Prince
Royal Recruits P.E.K.K.A Barbarians Prince
Barbarians Royal Recruits Mini P.E.K.K.A Prince P.E.K.K.A Wizard Witch
Royal Recruits Wizard Barbarians Musketeer Witch
Barbarians Royal Recruits Witch Mini P.E.K.K.A Musketeer Prince P.E.K.K.A
Barbarians Royal Recruits Mini P.E.K.K.A Musketeer Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Musketeer
Musketeer
Barbarians Royal Recruits Musketeer Prince
Wizard
Wizard Musketeer Witch
Musketeer Wizard Witch
Wizard
Wizard
Mini P.E.K.K.A Musketeer Prince
Royal Recruits Musketeer Wizard Prince
Musketeer Wizard
Musketeer
Musketeer
Musketeer Prince
Musketeer Wizard Witch
Royal Recruits Musketeer Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard Prince
Wizard Witch
Musketeer Prince
Wizard
Musketeer Prince
Barbarians Royal Recruits Musketeer
Wizard Witch
Witch
Musketeer Wizard Witch
Musketeer Wizard Witch Prince
Musketeer
Musketeer Wizard Witch
Musketeer Wizard Witch
Mini P.E.K.K.A
Musketeer Wizard
P.E.K.K.A Prince
Wizard
Barbarians Royal Recruits Musketeer Witch Prince
Musketeer Wizard Witch
Mini P.E.K.K.A Musketeer Wizard Prince
Musketeer Wizard
Royal Recruits Musketeer Prince P.E.K.K.A
Royal Recruits Musketeer Witch
Musketeer Witch
Royal Recruits Musketeer Witch Prince
Prince P.E.K.K.A
Wizard

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