My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon
Giant Snowball
Minions Skeleton Army Balloon
Zap
Minions Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Ice Spirit Inferno Tower Wizard Skeleton Army
The Log
Ice Spirit Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Ice Spirit Minions Skeleton Army
Royal Delivery
Ice Spirit Minions Wizard Skeleton Army Balloon P.E.K.K.A
Fireball
Minions Inferno Tower Wizard Skeleton Army Balloon
Poison
Minions Inferno Tower Wizard Skeleton Army Balloon
Lightning
Inferno Tower Wizard Balloon
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Inferno Tower Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Minions Skeleton Army Inferno Tower Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Minions Skeleton Army

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Balloon P.E.K.K.A
Arrows
Balloon P.E.K.K.A
Minions
Ice Spirit Balloon P.E.K.K.A
Inferno Tower
Wizard
Balloon P.E.K.K.A
Skeleton Army
Balloon
Ice Spirit Arrows Minions Wizard
P.E.K.K.A
Ice Spirit Arrows Minions Wizard

Defense Synergies 2 10

Ice Spirit
Inferno Tower Minions Wizard Skeleton Army P.E.K.K.A
Arrows
Inferno Tower P.E.K.K.A
Minions
Ice Spirit Inferno Tower P.E.K.K.A
Inferno Tower
Ice Spirit Skeleton Army Arrows Minions
Wizard
Ice Spirit Skeleton Army P.E.K.K.A
Skeleton Army
Inferno Tower Ice Spirit Wizard
Balloon
P.E.K.K.A
Ice Spirit Arrows Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower Wizard
Inferno Tower Skeleton Army P.E.K.K.A Ice Spirit Minions
Inferno Tower Skeleton Army P.E.K.K.A Minions
Inferno Tower Skeleton Army P.E.K.K.A Minions
Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army Minions
Minions Inferno Tower Ice Spirit Arrows Wizard
Arrows Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Minions Skeleton Army
Skeleton Army Ice Spirit Inferno Tower
Minions Skeleton Army Arrows Wizard
Arrows Minions Inferno Tower Wizard
Inferno Tower Skeleton Army P.E.K.K.A Ice Spirit Minions Wizard
Wizard Skeleton Army Ice Spirit Arrows Minions P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower Skeleton Army Ice Spirit P.E.K.K.A
Wizard Arrows Minions Inferno Tower Skeleton Army P.E.K.K.A
Ice Spirit Arrows Minions Wizard Skeleton Army
Arrows Wizard Ice Spirit Minions
P.E.K.K.A Inferno Tower
Wizard Skeleton Army Arrows Minions P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower P.E.K.K.A
Arrows Wizard
Skeleton Army P.E.K.K.A Ice Spirit Minions Inferno Tower
Skeleton Army P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army
Arrows Wizard Ice Spirit Minions
Skeleton Army P.E.K.K.A Minions Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Ice Spirit Minions Inferno Tower Skeleton Army
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Minions Inferno Tower
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Inferno Tower Wizard
Wizard Skeleton Army
Inferno Tower Skeleton Army Ice Spirit Minions P.E.K.K.A
Arrows Minions Inferno Tower Wizard P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Ice Spirit Minions
Arrows Wizard
Arrows Ice Spirit Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows Wizard
Arrows Minions
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Minions
Arrows Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows
Arrows Ice Spirit Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Ice Spirit Minions Wizard
Arrows Wizard
Ice Spirit Arrows
P.E.K.K.A
Arrows Wizard
Ice Spirit Minions Skeleton Army
Arrows Wizard
Arrows
Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Ice Spirit Minions
P.E.K.K.A
Wizard

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