My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Skeleton Army Prince
Giant Snowball
Archers Skeleton Army
Zap
Archers Royal Giant Skeleton Army Prince
Barbarian Barrel
Archers Knight Bomb Tower Skeleton Army
The Log
Archers Royal Giant Skeleton Army Prince
Earthquake
Archers Bomb Tower Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Knight Skeleton Army Prince
Fireball
Archers Bomb Tower Skeleton Army
Poison
Archers Bomb Tower Skeleton Army
Lightning
Knight Bomb Tower Prince
Rocket
Bomb Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Skeleton Army Fireball Bomb Tower Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince Archers Knight Royal Giant
Archers
Knight Zap Royal Giant Prince
Knight
Archers Zap Fireball Prince
Royal Giant
Fireball Zap Archers
Fireball
Zap Royal Giant Knight
Bomb Tower
Skeleton Army
Prince
Zap Archers Knight

Defense Synergies 4 11

Zap
Fireball Bomb Tower Archers Knight Skeleton Army Prince
Archers
Knight Zap Bomb Tower Skeleton Army
Knight
Archers Bomb Tower Zap Fireball Skeleton Army
Royal Giant
Fireball
Zap Knight Bomb Tower
Bomb Tower
Zap Knight Archers Fireball Skeleton Army
Skeleton Army
Zap Archers Knight Bomb Tower Prince
Prince
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Bomb Tower Skeleton Army Zap Knight Prince
Bomb Tower Skeleton Army Prince Archers Knight
Bomb Tower Skeleton Army Prince Knight
Fireball Bomb Tower Skeleton Army Prince
Fireball Skeleton Army Zap Archers Bomb Tower
Zap Archers Fireball Bomb Tower
Zap Fireball Bomb Tower
Bomb Tower Skeleton Army Prince
Knight Skeleton Army Archers Prince
Archers Skeleton Army Zap Knight Fireball Bomb Tower
Zap Archers Fireball
Bomb Tower Skeleton Army Prince Zap Knight Fireball
Fireball Bomb Tower Skeleton Army Zap Prince
Skeleton Army Knight Bomb Tower Prince
Bomb Tower Skeleton Army Zap Fireball Prince
Bomb Tower Knight Fireball Skeleton Army Prince
Fireball Bomb Tower Zap Archers Knight Skeleton Army Prince
Zap Bomb Tower Archers Knight Fireball
Bomb Tower Prince
Skeleton Army Archers Knight Fireball Bomb Tower Prince
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Archers Fireball Prince
Fireball Zap Archers Knight Bomb Tower Prince
Skeleton Army Zap Knight Bomb Tower Prince
Skeleton Army Prince Zap Knight Fireball
Knight Skeleton Army Prince
Fireball Zap Archers Bomb Tower
Skeleton Army Prince Archers Knight Fireball Bomb Tower
Knight Bomb Tower Skeleton Army Prince
Zap Knight Fireball Bomb Tower Skeleton Army Prince
Skeleton Army
Knight Bomb Tower Prince
Skeleton Army Zap Fireball Prince
Skeleton Army Prince Knight Fireball Bomb Tower
Archers Fireball Bomb Tower Skeleton Army
Skeleton Army Zap Archers Knight Fireball Bomb Tower Prince
Zap Archers Fireball Bomb Tower
Zap Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball Prince
Fireball Zap
Fireball Zap
Archers
Fireball Zap
Fireball Zap
Fireball Prince
Zap Knight Fireball Prince
Fireball Zap Archers
Knight Fireball
Fireball
Zap Fireball Prince
Zap Fireball
Fireball
Fireball
Zap Archers Fireball Prince
Zap Fireball
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap Prince
Fireball Zap
Zap Archers Fireball
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Prince
Fireball
Zap Archers Fireball Skeleton Army Prince
Fireball Zap Archers
Fireball
Fireball Knight Prince
Zap Fireball
Zap Fireball
Prince
Zap Fireball
Zap Fireball
Zap Fireball Prince
Prince
Fireball

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