My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Skeleton Barrel Firecracker Royal Delivery Tesla Minion Horde Rascals Elite Barbarians Heal Spirit Ice Golem Dart Goblin Earthquake Elixir Golem Furnace Zappies Goblin Demolisher Barbarian Hut Elixir Collector Mirror Barbarian Barrel Wall Breakers Rage Goblin Curse Clone Tornado Void Freeze Poison Hunter Electro Dragon Bowler Executioner Cannon Cart Giant Skeleton Lightning Goblin Giant X-Bow Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Goblin Machine Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Rascals Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Minion Horde Rascals Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Miner Bandit Night Witch
Giant Snowball
Fire Spirit Minion Horde Miner Night Witch
Zap
Fire Spirit Minion Horde Bandit Night Witch
Barbarian Barrel
Electro Spirit Fire Spirit Rascals Bandit Night Witch
The Log
Electro Spirit Fire Spirit Rascals Bandit
Earthquake
Arrows
Electro Spirit Fire Spirit Minion Horde Rascals Night Witch
Royal Delivery
Electro Spirit Fire Spirit Minion Horde Rascals Miner Bandit Night Witch
Fireball
Minion Horde Rascals Bandit Night Witch
Poison
Minion Horde Rascals Night Witch
Lightning
Bandit Night Witch
Rocket
Minion Horde Rascals Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Rage Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Rage Miner Bandit Night Witch Minion Horde Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Fire Spirit Rage Miner

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Miner Bandit
Fire Spirit
Miner Bandit
Minion Horde
Rage Miner Rascals
Rascals
Minion Horde Miner Bandit
Rage
Minion Horde Night Witch
Miner
Fire Spirit Minion Horde Electro Spirit Rascals Bandit
Bandit
Electro Spirit Fire Spirit Rascals Miner
Night Witch
Rage

Defense Synergies 0 0

Electro Spirit
Fire Spirit
Minion Horde
Rascals
Rage
Miner
Bandit
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Rascals Bandit Night Witch
Minion Horde Fire Spirit Rascals Bandit Night Witch
Minion Horde Night Witch Rascals Bandit
Electro Spirit Fire Spirit Rascals Bandit Night Witch
Minion Horde Electro Spirit Fire Spirit Rascals Night Witch
Electro Spirit Rascals Bandit
Minion Horde Rascals Night Witch
Fire Spirit Minion Horde Rascals Miner Bandit Night Witch
Minion Horde Electro Spirit Rascals Bandit Night Witch
Minion Horde Rascals Night Witch
Minion Horde Night Witch Fire Spirit Rascals Bandit
Fire Spirit Electro Spirit Minion Horde Rascals Night Witch
Minion Horde Rascals Bandit
Minion Horde Rascals Bandit
Minion Horde Rascals Night Witch
Fire Spirit Electro Spirit Minion Horde Rascals Bandit Night Witch
Electro Spirit Fire Spirit Rascals Bandit
Rascals Electro Spirit Fire Spirit Minion Horde Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Bandit
Bandit Miner
Bandit Minion Horde Rascals
Minion Horde Rascals Bandit Night Witch
Minion Horde Rascals Bandit Night Witch
Fire Spirit Electro Spirit Minion Horde Rascals
Rascals Minion Horde Bandit Night Witch
Minion Horde Rascals
Minion Horde Electro Spirit Bandit
Minion Horde
Minion Horde Rascals
Rascals Minion Horde Bandit Night Witch
Minion Horde Rascals
Rascals Electro Spirit Minion Horde Night Witch
Electro Spirit Minion Horde Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rascals Bandit
Miner Bandit
Minion Horde Miner Bandit
Rascals
Fire Spirit Minion Horde
Electro Spirit Fire Spirit Minion Horde
Fire Spirit Minion Horde
Fire Spirit
Miner Bandit
Fire Spirit Minion Horde Night Witch
Miner Minion Horde Bandit
Fire Spirit
Fire Spirit Miner Bandit
Minion Horde Bandit
Minion Horde Bandit
Minion Horde Bandit
Minion Horde Night Witch
Fire Spirit Bandit
Fire Spirit Miner
Minion Horde Night Witch
Minion Horde
Electro Spirit Fire Spirit
Minion Horde
Miner Bandit
Miner Bandit
Miner Bandit
Fire Spirit Minion Horde Night Witch
Electro Spirit Minion Horde
Minion Horde Night Witch
Minion Horde Miner Bandit Night Witch
Electro Spirit Minion Horde
Minion Horde
Minion Horde Electro Spirit Fire Spirit Bandit Night Witch
Fire Spirit
Miner Minion Horde Rascals
Minion Horde
Electro Spirit Minion Horde Rascals
Miner Bandit

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