My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Baby Dragon Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Skeleton Army Prince
Giant Snowball
Battle Ram Guards Skeleton Army Baby Dragon Witch
Zap
Battle Ram Guards Skeleton Army Witch Prince
Barbarian Barrel
Battle Ram Wizard Guards Skeleton Army Witch
The Log
Battle Ram Guards Skeleton Army Witch Prince
Earthquake
Guards Skeleton Army Witch
Arrows
Guards Skeleton Army Witch
Royal Delivery
Battle Ram Wizard Guards Skeleton Army Baby Dragon Witch Prince P.E.K.K.A
Fireball
Battle Ram Wizard Skeleton Army Baby Dragon Witch
Poison
Wizard Guards Skeleton Army Witch
Lightning
Battle Ram Wizard Baby Dragon Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Skeleton Army Baby Dragon Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Skeleton Army Battle Ram Baby Dragon Wizard Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Skeleton Army Battle Ram Baby Dragon

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Baby Dragon Witch P.E.K.K.A
Wizard
Prince P.E.K.K.A
Guards
Skeleton Army
Baby Dragon
Battle Ram Witch Prince P.E.K.K.A
Witch
Battle Ram Baby Dragon Prince P.E.K.K.A
Prince
Wizard Baby Dragon Witch
P.E.K.K.A
Battle Ram Wizard Baby Dragon Witch

Defense Synergies 0 13

Battle Ram
Wizard
Guards Skeleton Army Prince P.E.K.K.A
Guards
Wizard Skeleton Army Baby Dragon Witch Prince
Skeleton Army
Wizard Guards Prince
Baby Dragon
Guards Witch Prince P.E.K.K.A
Witch
Guards Baby Dragon Prince
Prince
Wizard Guards Skeleton Army Baby Dragon Witch
P.E.K.K.A
Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Skeleton Army P.E.K.K.A Witch Prince
Skeleton Army Witch Prince P.E.K.K.A
Skeleton Army Witch Prince P.E.K.K.A Guards
Skeleton Army Prince P.E.K.K.A
Skeleton Army Guards Baby Dragon
Wizard Baby Dragon Witch
Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Skeleton Army Prince
Guards Skeleton Army Prince
Guards Skeleton Army Witch Wizard Baby Dragon
Wizard Baby Dragon Witch
Skeleton Army Prince P.E.K.K.A Wizard Guards Witch
Wizard Skeleton Army Guards Baby Dragon Witch Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Prince
Skeleton Army Prince P.E.K.K.A
Wizard Skeleton Army Witch Prince P.E.K.K.A
Wizard Guards Skeleton Army Baby Dragon Witch Prince
Wizard Baby Dragon Witch Guards
P.E.K.K.A Prince
Wizard Skeleton Army Guards Baby Dragon Witch Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Witch Prince P.E.K.K.A
Wizard Baby Dragon Prince
Guards Skeleton Army P.E.K.K.A Witch Prince
Guards Skeleton Army Prince P.E.K.K.A
P.E.K.K.A Guards Skeleton Army Witch Prince
Wizard Baby Dragon Witch
Guards Skeleton Army Prince P.E.K.K.A Witch
P.E.K.K.A Skeleton Army Prince
P.E.K.K.A Skeleton Army Baby Dragon Witch Prince
Witch P.E.K.K.A Guards Skeleton Army
P.E.K.K.A Guards Witch Prince
Skeleton Army P.E.K.K.A Guards Prince
Skeleton Army Prince P.E.K.K.A Wizard Guards Witch
Wizard Skeleton Army Baby Dragon Witch
Guards Skeleton Army Witch Baby Dragon Prince P.E.K.K.A
Wizard Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon
Baby Dragon
Baby Dragon
Guards Prince
Wizard Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Guards Prince
Wizard Prince
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Prince
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard Baby Dragon Prince
Wizard Baby Dragon Witch
Baby Dragon Prince
Wizard
Prince
Baby Dragon
Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Prince
Baby Dragon
Wizard Baby Dragon Witch
Wizard Guards Witch
Wizard
P.E.K.K.A Prince
Wizard
Guards Skeleton Army Witch Prince
Wizard Baby Dragon Witch
Wizard Baby Dragon Prince
Wizard Baby Dragon
Prince P.E.K.K.A
Guards Baby Dragon Witch
Witch
Baby Dragon Witch Prince
Prince P.E.K.K.A
Wizard

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