My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Skeleton Dragons Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Dragons Battle Ram Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Skeleton Dragons Battle Ram Goblin Barrel Skeleton Army Witch
Zap
Spear Goblins Battle Ram Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Spear Goblins Battle Ram Wizard Goblin Barrel Skeleton Army Witch
The Log
Spear Goblins Battle Ram Goblin Barrel Skeleton Army Witch
Earthquake
Spear Goblins Goblin Barrel Skeleton Army Witch
Arrows
Spear Goblins Skeleton Dragons Goblin Barrel Skeleton Army Witch
Royal Delivery
Spear Goblins Skeleton Dragons Battle Ram Wizard Goblin Barrel Skeleton Army Witch
Fireball
Skeleton Dragons Battle Ram Wizard Goblin Barrel Skeleton Army Witch
Poison
Spear Goblins Skeleton Dragons Wizard Skeleton Army Witch
Lightning
Skeleton Dragons Battle Ram Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Goblin Barrel Skeleton Army Skeleton Dragons Battle Ram Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Goblin Barrel Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Battle Ram
Arrows
Battle Ram Goblin Barrel
Skeleton Dragons
Battle Ram
Spear Goblins Arrows Goblin Barrel Witch
Wizard
Goblin Barrel
Spear Goblins Arrows Battle Ram Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Battle Ram

Defense Synergies 0 5

Spear Goblins
Arrows Skeleton Dragons Skeleton Army
Arrows
Spear Goblins
Skeleton Dragons
Spear Goblins Skeleton Army
Battle Ram
Wizard
Skeleton Army
Goblin Barrel
Skeleton Army
Spear Goblins Skeleton Dragons Wizard
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Dragons Wizard
Skeleton Army Skeleton Dragons Witch
Skeleton Army Witch Skeleton Dragons
Skeleton Army Witch Skeleton Dragons
Arrows Skeleton Army
Arrows Skeleton Army Spear Goblins Skeleton Dragons
Skeleton Dragons Spear Goblins Arrows Wizard Witch
Arrows Skeleton Dragons
Witch Skeleton Army
Skeleton Army Spear Goblins
Skeleton Dragons Skeleton Army Witch Spear Goblins Arrows Wizard
Arrows Skeleton Dragons Spear Goblins Wizard Witch
Skeleton Army Skeleton Dragons Wizard Witch
Wizard Skeleton Army Arrows Skeleton Dragons Witch
Skeleton Army
Skeleton Army
Wizard Arrows Skeleton Dragons Skeleton Army Witch
Arrows Spear Goblins Skeleton Dragons Wizard Skeleton Army Witch
Arrows Wizard Witch Spear Goblins Skeleton Dragons
Skeleton Dragons Wizard Skeleton Army Spear Goblins Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Witch
Arrows Skeleton Dragons Wizard
Skeleton Army Spear Goblins Witch
Skeleton Army
Skeleton Army Witch
Arrows Skeleton Dragons Wizard Witch
Skeleton Army Spear Goblins Witch
Skeleton Army
Spear Goblins Skeleton Dragons Skeleton Army Witch
Witch Skeleton Dragons Skeleton Army
Witch
Skeleton Army Arrows
Skeleton Army Wizard Witch
Wizard Skeleton Dragons Skeleton Army Witch
Skeleton Army Witch Spear Goblins Skeleton Dragons
Arrows Skeleton Dragons Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Wizard Arrows Skeleton Dragons
Arrows Skeleton Dragons Wizard Spear Goblins Witch
Arrows Skeleton Dragons Wizard Witch
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Spear Goblins Arrows Skeleton Dragons Wizard Witch
Arrows Skeleton Dragons Wizard
Arrows
Skeleton Dragons
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard Witch
Skeleton Dragons
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons
Arrows Skeleton Dragons Wizard Witch
Witch
Arrows Skeleton Dragons Wizard Witch
Arrows Skeleton Dragons Wizard Witch
Arrows Skeleton Dragons
Arrows Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Witch
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons
Arrows Wizard
Spear Goblins Skeleton Army Witch
Arrows Skeleton Dragons Wizard Witch
Arrows
Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Arrows
Skeleton Dragons
Skeleton Dragons Witch
Skeleton Dragons Witch
Witch
Skeleton Dragons Wizard

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