My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel
The Log
Goblin Gang Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Goblin Barrel
Fireball
Goblin Gang Wizard Goblin Barrel
Poison
Goblin Gang Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Tornado Mini P.E.K.K.A Wizard Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Goblin Barrel Tornado

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Mini P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Wizard Tornado Lightning The Log
Wizard
Tornado Mini P.E.K.K.A
Rocket
Tornado
Goblin Barrel
Goblin Gang
Tornado
Wizard Rocket Mini P.E.K.K.A The Log
Lightning
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Tornado

Defense Synergies 3 8

Goblin Gang
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Goblin Gang Wizard Tornado
Wizard
Tornado Mini P.E.K.K.A The Log
Rocket
Tornado The Log
Goblin Barrel
Tornado
Wizard Rocket Mini P.E.K.K.A The Log
Lightning
The Log
The Log
Mini P.E.K.K.A Goblin Gang Wizard Rocket Tornado Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Wizard The Log
Mini P.E.K.K.A Goblin Gang The Log
Goblin Gang Mini P.E.K.K.A Rocket Tornado Lightning
Mini P.E.K.K.A Goblin Gang
Lightning Mini P.E.K.K.A Rocket Tornado The Log
Goblin Gang Tornado The Log
Rocket Tornado Lightning Goblin Gang Wizard
Rocket Lightning The Log
Mini P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Mini P.E.K.K.A
Goblin Gang Wizard Tornado The Log
Goblin Gang Wizard Tornado
Mini P.E.K.K.A Goblin Gang Wizard Rocket Lightning The Log
Wizard Rocket Goblin Gang Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A Goblin Gang
Rocket Tornado Goblin Gang Mini P.E.K.K.A Lightning The Log
Wizard Goblin Gang Mini P.E.K.K.A Tornado
Goblin Gang Wizard Tornado The Log
Wizard Tornado The Log
Mini P.E.K.K.A Tornado
Goblin Gang Wizard Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Wizard Rocket Lightning The Log
Goblin Gang Mini P.E.K.K.A Rocket Lightning The Log
Goblin Gang Mini P.E.K.K.A Rocket Lightning Tornado The Log
Goblin Gang Mini P.E.K.K.A
Wizard Rocket Goblin Gang Tornado
Goblin Gang Mini P.E.K.K.A Rocket Lightning
Mini P.E.K.K.A
Rocket Lightning Mini P.E.K.K.A Tornado The Log
Goblin Gang
Mini P.E.K.K.A
Rocket Lightning Tornado The Log
Mini P.E.K.K.A Rocket Lightning Goblin Gang Wizard
Wizard
Goblin Gang Mini P.E.K.K.A Rocket Tornado Lightning The Log
Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket The Log
Tornado The Log
Rocket Lightning The Log
Lightning Rocket The Log
Wizard Rocket The Log
Wizard Rocket Tornado
Wizard Tornado The Log
The Log Wizard Tornado Lightning
The Log Wizard Tornado Lightning
Rocket Lightning Goblin Gang Mini P.E.K.K.A Tornado
Rocket Lightning Wizard Tornado The Log
Lightning Wizard Rocket Tornado
Rocket Lightning The Log
Lightning Rocket
Lightning The Log
Rocket Lightning Wizard The Log
Lightning Wizard Rocket The Log
Lightning Rocket Tornado
Mini P.E.K.K.A Rocket Lightning
Rocket Lightning Mini P.E.K.K.A Wizard The Log
Rocket Lightning Wizard Tornado The Log
Rocket Lightning The Log
Rocket Lightning Wizard Tornado
Rocket Tornado Lightning The Log
Rocket Lightning The Log
Tornado The Log Wizard
The Log Wizard Tornado Lightning
Lightning Wizard Tornado The Log
Rocket Lightning Tornado The Log
Lightning Wizard Tornado
Rocket Lightning Wizard
Lightning Mini P.E.K.K.A
Lightning Wizard Rocket The Log
Rocket Lightning
Rocket Wizard Lightning The Log
Lightning Goblin Gang Rocket
Rocket Lightning Wizard Tornado
The Log
Lightning Goblin Gang Mini P.E.K.K.A Wizard Rocket
The Log Wizard Lightning
Rocket Lightning Tornado
Goblin Gang Rocket Tornado Lightning The Log
Rocket Tornado Lightning
Lightning Rocket Tornado The Log
Lightning Wizard Rocket

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