My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Rune Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Skeleton Army Balloon
Giant Snowball
Goblin Barrel Guards Skeleton Army Witch Balloon
Zap
Firecracker Goblin Barrel Guards Skeleton Army Witch Balloon
Barbarian Barrel
Firecracker Goblin Barrel Guards Skeleton Army Witch
The Log
Firecracker Goblin Barrel Guards Skeleton Army Witch
Earthquake
Firecracker Goblin Barrel Guards Skeleton Army Witch
Arrows
Firecracker Goblin Barrel Guards Skeleton Army Witch
Royal Delivery
Firecracker Goblin Barrel Guards Skeleton Army Witch Balloon
Fireball
Firecracker Goblin Barrel Skeleton Army Witch Balloon
Poison
Firecracker Guards Skeleton Army Witch Balloon
Lightning
Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Firecracker Goblin Barrel Guards Skeleton Army Rune Giant Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Firecracker Goblin Barrel Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant Goblin Barrel
Firecracker
Goblin Barrel Balloon
Goblin Barrel
Berserker Firecracker Guards Skeleton Army Rune Giant Balloon
Guards
Goblin Barrel
Skeleton Army
Goblin Barrel
Rune Giant
Berserker Goblin Barrel
Witch
Balloon
Firecracker Goblin Barrel

Defense Synergies 0 4

Berserker
Firecracker
Guards Skeleton Army
Goblin Barrel
Guards
Firecracker Skeleton Army Witch
Skeleton Army
Firecracker Guards
Rune Giant
Witch
Guards
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeleton Army Firecracker Witch
Skeleton Army Witch
Skeleton Army Witch Firecracker Guards
Firecracker Skeleton Army
Skeleton Army Firecracker Guards
Firecracker Witch
Witch Skeleton Army
Guards Skeleton Army Firecracker
Berserker Guards Skeleton Army Witch Firecracker
Firecracker Witch
Skeleton Army Guards Witch
Skeleton Army Firecracker Guards Witch
Skeleton Army
Skeleton Army
Firecracker Skeleton Army Witch
Firecracker Guards Skeleton Army Witch
Witch Firecracker Guards
Skeleton Army Firecracker Guards Witch
Guards Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Witch
Firecracker
Guards Skeleton Army Witch
Guards Skeleton Army
Guards Skeleton Army Witch
Firecracker Witch
Guards Skeleton Army Witch
Skeleton Army
Firecracker Skeleton Army Witch
Witch Guards Skeleton Army
Guards Witch
Skeleton Army Guards
Skeleton Army Guards Witch
Firecracker Skeleton Army Witch
Guards Skeleton Army Witch Firecracker
Firecracker Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker
Firecracker Guards
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Guards
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker
Firecracker
Firecracker Witch
Firecracker Witch
Witch
Firecracker Witch
Witch
Firecracker
Firecracker Witch
Firecracker Guards Witch
Firecracker
Firecracker
Guards Skeleton Army Witch
Firecracker Witch
Firecracker
Firecracker
Firecracker
Firecracker Guards Witch
Firecracker Witch
Firecracker Witch
Firecracker

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