My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Rune Giant Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Rune Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Ram Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Drill Inferno Dragon
Giant Snowball
Barbarians Battle Ram Goblin Drill Inferno Dragon
Zap
Battle Ram Goblin Drill Inferno Dragon
Barbarian Barrel
Barbarians Battle Ram Goblin Drill
The Log
Barbarians Mini P.E.K.K.A Battle Ram Goblin Drill
Earthquake
Barbarians Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Barbarians Mini P.E.K.K.A Battle Ram Goblin Drill Inferno Dragon
Fireball
Barbarians Battle Ram Goblin Drill Inferno Dragon
Poison
Barbarians Goblin Drill
Lightning
Mini P.E.K.K.A Battle Ram Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Rune Giant Goblin Drill Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Mini P.E.K.K.A Battle Ram Rune Giant Goblin Drill Inferno Dragon Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Berserker Mini P.E.K.K.A Battle Ram Rune Giant

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Barbarians
Mini P.E.K.K.A
Goblin Drill Mega Knight
Battle Ram
Rune Giant
Berserker Inferno Dragon
Goblin Drill
Mini P.E.K.K.A Mega Knight
Inferno Dragon
Rune Giant Mega Knight
Mega Knight
Inferno Dragon Mini P.E.K.K.A Goblin Drill

Defense Synergies 0 1

Berserker
Barbarians
Mini P.E.K.K.A
Battle Ram
Rune Giant
Goblin Drill
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Mini P.E.K.K.A Inferno Dragon Goblin Drill Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight Goblin Drill Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon Goblin Drill Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight
Inferno Dragon
Barbarians Mega Knight
Barbarians Mini P.E.K.K.A Inferno Dragon Goblin Drill
Barbarians Mini P.E.K.K.A Mega Knight
Berserker Barbarians Goblin Drill Mega Knight
Inferno Dragon
Barbarians Mini P.E.K.K.A Goblin Drill Mega Knight
Mega Knight Barbarians Mini P.E.K.K.A Goblin Drill
Barbarians Mini P.E.K.K.A Inferno Dragon Goblin Drill Mega Knight
Barbarians Mini P.E.K.K.A Goblin Drill Inferno Dragon Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A Goblin Drill
Mega Knight Barbarians Goblin Drill
Goblin Drill Barbarians Inferno Dragon Mega Knight
Barbarians Mini P.E.K.K.A Goblin Drill Inferno Dragon
Mega Knight Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Inferno Dragon Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Goblin Drill Inferno Dragon Mega Knight
Mini P.E.K.K.A Barbarians
Mini P.E.K.K.A Mega Knight Barbarians Inferno Dragon
Mega Knight Barbarians Mini P.E.K.K.A Inferno Dragon
Barbarians Goblin Drill Inferno Dragon
Inferno Dragon Mega Knight Barbarians Mini P.E.K.K.A
Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Mega Knight
Barbarians Mini P.E.K.K.A Goblin Drill Inferno Dragon
Mega Knight Barbarians Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Goblin Drill
Barbarians
Mega Knight
Mini P.E.K.K.A
Goblin Drill
Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mega Knight
Mega Knight
Barbarians Goblin Drill
Mega Knight
Inferno Dragon
Mega Knight
Mini P.E.K.K.A
Mega Knight
Mega Knight
Barbarians
Mini P.E.K.K.A Mega Knight
Mega Knight
Mega Knight
Inferno Dragon
Mega Knight

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