My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Valkyrie Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Prince
Giant Snowball
Skeleton Dragons Barbarians Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Witch Prince
Barbarian Barrel
Barbarians Valkyrie Wizard Goblin Barrel Skeleton Army Witch
The Log
Barbarians Goblin Barrel Skeleton Army Witch Prince
Earthquake
Barbarians Goblin Barrel Skeleton Army Witch
Arrows
Skeleton Dragons Goblin Barrel Skeleton Army Witch
Royal Delivery
Skeleton Dragons Barbarians Valkyrie Wizard Goblin Barrel Skeleton Army Witch Prince
Fireball
Skeleton Dragons Barbarians Wizard Goblin Barrel Skeleton Army Witch
Poison
Skeleton Dragons Barbarians Wizard Skeleton Army Witch
Lightning
Skeleton Dragons Valkyrie Wizard Witch Prince
Rocket
Barbarians Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Skeleton Dragons Valkyrie Barbarians Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Skeleton Dragons Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Valkyrie Prince
Barbarians
Valkyrie
Goblin Barrel Prince Skeleton Dragons Wizard Witch
Wizard
Valkyrie Prince
Goblin Barrel
Valkyrie Prince Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Valkyrie Prince
Prince
Valkyrie Goblin Barrel Skeleton Dragons Wizard Witch

Defense Synergies 0 12

Skeleton Dragons
Barbarians Valkyrie Skeleton Army Prince
Barbarians
Skeleton Dragons Skeleton Army
Valkyrie
Skeleton Dragons Wizard Witch Prince
Wizard
Valkyrie Skeleton Army Prince
Goblin Barrel
Skeleton Army
Skeleton Dragons Barbarians Wizard Prince
Witch
Valkyrie Prince
Prince
Skeleton Dragons Valkyrie Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Valkyrie Wizard
Barbarians Skeleton Army Skeleton Dragons Valkyrie Witch Prince
Barbarians Skeleton Army Witch Prince Skeleton Dragons Valkyrie
Barbarians Skeleton Army Witch Prince Skeleton Dragons Valkyrie
Barbarians Valkyrie Skeleton Army Prince
Skeleton Army Skeleton Dragons Valkyrie
Skeleton Dragons Wizard Witch
Skeleton Dragons Barbarians Valkyrie
Barbarians Witch Skeleton Army Prince
Skeleton Army Barbarians Valkyrie Prince
Skeleton Dragons Barbarians Valkyrie Skeleton Army Witch Wizard
Skeleton Dragons Wizard Witch
Barbarians Skeleton Army Prince Skeleton Dragons Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Skeleton Dragons Barbarians Witch Prince
Barbarians Skeleton Army Prince
Barbarians Skeleton Army Prince
Barbarians Wizard Skeleton Dragons Valkyrie Skeleton Army Witch Prince
Valkyrie Skeleton Dragons Barbarians Wizard Skeleton Army Witch Prince
Valkyrie Wizard Witch Skeleton Dragons Barbarians
Barbarians Prince
Skeleton Dragons Valkyrie Wizard Skeleton Army Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Witch Prince
Skeleton Dragons Valkyrie Wizard Prince
Barbarians Skeleton Army Valkyrie Witch Prince
Valkyrie Skeleton Army Prince Barbarians
Barbarians Valkyrie Skeleton Army Witch Prince
Skeleton Dragons Wizard Witch
Skeleton Army Prince Barbarians Valkyrie Witch
Barbarians Valkyrie Skeleton Army Prince
Skeleton Dragons Barbarians Valkyrie Skeleton Army Witch Prince
Witch Skeleton Dragons Barbarians Skeleton Army
Barbarians Valkyrie Witch Prince
Skeleton Army Barbarians Valkyrie Prince
Barbarians Skeleton Army Prince Valkyrie Wizard Witch
Wizard Skeleton Dragons Barbarians Valkyrie Skeleton Army Witch
Barbarians Skeleton Army Witch Skeleton Dragons Valkyrie Prince
Valkyrie Skeleton Dragons Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Valkyrie
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Barbarians Valkyrie Prince
Wizard Skeleton Dragons Valkyrie
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Prince
Skeleton Dragons Valkyrie Wizard Prince
Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Prince
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons Wizard Prince
Skeleton Dragons Valkyrie Wizard Witch
Skeleton Dragons Prince
Skeleton Dragons Wizard
Prince
Skeleton Dragons Barbarians
Skeleton Dragons Valkyrie Wizard Witch
Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Witch Prince
Skeleton Dragons
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard
Skeleton Dragons
Prince
Wizard
Barbarians Skeleton Army Witch Prince
Skeleton Dragons Wizard Witch
Skeleton Dragons Valkyrie Wizard Prince
Skeleton Dragons Wizard
Skeleton Dragons Prince
Skeleton Dragons Witch
Skeleton Dragons Witch
Witch Prince
Prince
Skeleton Dragons Wizard

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