My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Skeleton Dragons Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Skeleton Dragons Mega Minion Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Fire Spirit Archers Minions Cannon Skeleton Dragons Mega Minion
Zap
Fire Spirit Archers Minions Cannon
Barbarian Barrel
Fire Spirit Archers Knight Cannon Goblin Cage
The Log
Fire Spirit Archers Cannon Goblin Cage
Earthquake
Archers Cannon Goblin Cage
Arrows
Fire Spirit Archers Minions Skeleton Dragons
Royal Delivery
Fire Spirit Archers Knight Minions Skeleton Dragons Mega Minion Goblin Cage
Fireball
Archers Minions Cannon Skeleton Dragons Mega Minion Goblin Cage
Poison
Archers Minions Cannon Skeleton Dragons Mega Minion Goblin Cage
Lightning
Knight Cannon Skeleton Dragons Mega Minion Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Skeleton Dragons

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Knight Minions Cannon Mega Minion Skeleton Dragons Goblin Cage

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Knight Minions

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mega Minion Goblin Cage
Archers
Knight Goblin Cage
Knight
Archers Minions Skeleton Dragons Mega Minion Fire Spirit
Minions
Knight Goblin Cage
Cannon
Skeleton Dragons
Knight Goblin Cage
Mega Minion
Knight Fire Spirit
Goblin Cage
Fire Spirit Archers Minions Skeleton Dragons

Defense Synergies 7 11

Fire Spirit
Knight
Archers
Knight Minions Cannon Skeleton Dragons Mega Minion Goblin Cage
Knight
Fire Spirit Archers Minions Cannon Skeleton Dragons Mega Minion Goblin Cage
Minions
Knight Archers Cannon Goblin Cage
Cannon
Knight Archers Minions Skeleton Dragons Mega Minion
Skeleton Dragons
Knight Goblin Cage Archers Cannon
Mega Minion
Knight Archers Cannon Goblin Cage
Goblin Cage
Skeleton Dragons Archers Knight Minions Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Cannon Skeleton Dragons Mega Minion Goblin Cage
Knight Minions Cannon Skeleton Dragons Mega Minion Goblin Cage
Cannon Goblin Cage Fire Spirit Archers Knight Minions Skeleton Dragons Mega Minion
Cannon Goblin Cage Knight Minions Skeleton Dragons Mega Minion
Goblin Cage
Fire Spirit Archers Minions Cannon Skeleton Dragons Mega Minion
Minions Skeleton Dragons Mega Minion Fire Spirit Archers Cannon Goblin Cage
Cannon Skeleton Dragons Goblin Cage
Cannon Minions Goblin Cage
Knight Fire Spirit Archers Cannon
Archers Minions Skeleton Dragons Knight Cannon Mega Minion
Minions Skeleton Dragons Mega Minion Archers
Cannon Goblin Cage Fire Spirit Knight Minions Skeleton Dragons
Fire Spirit Minions Cannon Skeleton Dragons Mega Minion Goblin Cage
Knight Cannon Goblin Cage
Cannon Goblin Cage
Knight Minions Cannon Skeleton Dragons Goblin Cage
Fire Spirit Cannon Goblin Cage Archers Knight Minions Skeleton Dragons Mega Minion
Goblin Cage Fire Spirit Archers Knight Minions Cannon Skeleton Dragons Mega Minion
Cannon Goblin Cage
Skeleton Dragons Fire Spirit Archers Knight Minions Cannon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Goblin Cage
Archers Knight Skeleton Dragons Mega Minion
Knight Minions Goblin Cage
Knight Goblin Cage
Knight Cannon Goblin Cage
Fire Spirit Skeleton Dragons Archers Minions
Archers Knight Minions Mega Minion Goblin Cage
Knight Goblin Cage
Goblin Cage Knight Minions Skeleton Dragons Mega Minion
Cannon Skeleton Dragons Mega Minion Goblin Cage
Knight Minions Mega Minion Goblin Cage
Goblin Cage
Knight Cannon Goblin Cage
Archers Cannon Skeleton Dragons Goblin Cage
Archers Knight Minions Skeleton Dragons Mega Minion Goblin Cage
Minions Archers Cannon Skeleton Dragons Mega Minion Goblin Cage
Cannon Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Knight Skeleton Dragons
Fire Spirit Skeleton Dragons
Skeleton Dragons Fire Spirit Minions Mega Minion
Fire Spirit Archers Skeleton Dragons
Fire Spirit Skeleton Dragons
Skeleton Dragons
Fire Spirit Minions
Knight Skeleton Dragons
Fire Spirit Archers Skeleton Dragons
Fire Spirit Knight Skeleton Dragons
Minions Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Minions Skeleton Dragons
Fire Spirit Archers Skeleton Dragons Mega Minion
Fire Spirit Skeleton Dragons
Minions Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Fire Spirit Skeleton Dragons
Mega Minion
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Fire Spirit Archers Skeleton Dragons
Minions Skeleton Dragons Mega Minion
Mega Minion
Skeleton Dragons
Skeleton Dragons
Fire Spirit Archers Minions
Fire Spirit Archers Skeleton Dragons Mega Minion
Knight Skeleton Dragons Mega Minion
Skeleton Dragons
Skeleton Dragons Mega Minion
Minions Skeleton Dragons
Skeleton Dragons
Skeleton Dragons

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