My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Archers Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Barbarians Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Archers Battle Ram
Giant Snowball
Spear Goblins Bats Archers Barbarians Battle Ram
Zap
Spear Goblins Bats Archers Battle Ram
Barbarian Barrel
Electro Spirit Spear Goblins Archers Barbarians Battle Ram
The Log
Electro Spirit Spear Goblins Archers Barbarians Mini P.E.K.K.A Battle Ram
Earthquake
Spear Goblins Archers Barbarians
Arrows
Electro Spirit Spear Goblins Bats Archers
Royal Delivery
Electro Spirit Spear Goblins Bats Archers Barbarians Mini P.E.K.K.A Battle Ram
Fireball
Archers Barbarians Battle Ram
Poison
Spear Goblins Bats Archers Barbarians
Lightning
Mini P.E.K.K.A Battle Ram
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Bats Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Bats Giant Snowball Archers Mini P.E.K.K.A Battle Ram Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Spear Goblins Bats Giant Snowball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Battle Ram
Spear Goblins
Giant Snowball Mini P.E.K.K.A Battle Ram
Bats
Mini P.E.K.K.A Battle Ram
Giant Snowball
Battle Ram Electro Spirit Spear Goblins Archers Barbarians
Archers
Giant Snowball Mini P.E.K.K.A Battle Ram
Barbarians
Giant Snowball
Mini P.E.K.K.A
Spear Goblins Bats Archers
Battle Ram
Giant Snowball Electro Spirit Spear Goblins Bats Archers

Defense Synergies 0 12

Electro Spirit
Giant Snowball
Spear Goblins
Bats Giant Snowball Archers Barbarians Mini P.E.K.K.A
Bats
Spear Goblins Giant Snowball Mini P.E.K.K.A
Giant Snowball
Electro Spirit Spear Goblins Bats Archers Barbarians Mini P.E.K.K.A
Archers
Spear Goblins Giant Snowball Mini P.E.K.K.A
Barbarians
Spear Goblins Giant Snowball
Mini P.E.K.K.A
Spear Goblins Bats Giant Snowball Archers
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Barbarians Mini P.E.K.K.A Bats
Barbarians Mini P.E.K.K.A Bats Giant Snowball Archers
Barbarians Mini P.E.K.K.A Bats
Barbarians Mini P.E.K.K.A
Electro Spirit Spear Goblins Bats Giant Snowball Archers
Bats Giant Snowball Electro Spirit Spear Goblins Archers
Electro Spirit Barbarians
Barbarians Mini P.E.K.K.A
Spear Goblins Giant Snowball Archers Barbarians Mini P.E.K.K.A
Bats Archers Barbarians Electro Spirit Spear Goblins Giant Snowball
Spear Goblins Bats Giant Snowball Archers
Barbarians Mini P.E.K.K.A Bats Giant Snowball
Electro Spirit Bats Giant Snowball Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Giant Snowball Mini P.E.K.K.A
Barbarians Bats Mini P.E.K.K.A
Electro Spirit Spear Goblins Bats Giant Snowball Archers Barbarians
Giant Snowball Electro Spirit Spear Goblins Bats Archers Barbarians
Barbarians Mini P.E.K.K.A
Electro Spirit Spear Goblins Bats Giant Snowball Archers Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Spear Goblins Giant Snowball Archers
Giant Snowball Archers Mini P.E.K.K.A
Barbarians Spear Goblins Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bats Barbarians
Barbarians Mini P.E.K.K.A
Electro Spirit Bats Giant Snowball Archers
Mini P.E.K.K.A Spear Goblins Bats Archers Barbarians
Mini P.E.K.K.A Barbarians
Electro Spirit Spear Goblins Bats Giant Snowball Barbarians Mini P.E.K.K.A
Barbarians
Bats Barbarians Mini P.E.K.K.A
Giant Snowball Barbarians
Barbarians Mini P.E.K.K.A
Archers Barbarians
Barbarians Electro Spirit Spear Goblins Bats Archers Mini P.E.K.K.A
Bats Electro Spirit Giant Snowball Archers Barbarians Mini P.E.K.K.A
Electro Spirit Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Barbarians
Giant Snowball
Electro Spirit Spear Goblins Bats Giant Snowball
Archers
Giant Snowball
Giant Snowball
Bats Giant Snowball Mini P.E.K.K.A
Giant Snowball Archers
Giant Snowball
Giant Snowball
Spear Goblins Giant Snowball
Giant Snowball
Bats Mini P.E.K.K.A
Giant Snowball Archers Mini P.E.K.K.A
Giant Snowball
Giant Snowball
Giant Snowball Barbarians
Giant Snowball Electro Spirit
Giant Snowball
Giant Snowball
Bats Giant Snowball Archers
Electro Spirit Bats Giant Snowball
Giant Snowball Mini P.E.K.K.A
Giant Snowball
Electro Spirit Giant Snowball
Giant Snowball
Electro Spirit Spear Goblins Bats Archers Barbarians
Giant Snowball Archers
Mini P.E.K.K.A
Giant Snowball
Giant Snowball
Electro Spirit Bats Giant Snowball
Bats Giant Snowball
Giant Snowball

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