My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats
Zap
Bats Sparky
Barbarian Barrel
Tesla Wizard Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Wizard Sparky
Fireball
Tesla Wizard Sparky
Poison
Bats Wizard Sparky
Lightning
Tesla Mini P.E.K.K.A Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Tesla Mini P.E.K.K.A Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Rage Tesla

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Mini P.E.K.K.A Rage Sparky
Zap
Sparky Bats Mini P.E.K.K.A Mega Knight
Tesla
Mini P.E.K.K.A
Sparky Bats Zap Wizard Rage Mega Knight
Wizard
Mini P.E.K.K.A Rage Sparky Mega Knight
Rage
Sparky Bats Mini P.E.K.K.A Wizard
Sparky
Zap Mini P.E.K.K.A Rage Bats Wizard
Mega Knight
Bats Zap Mini P.E.K.K.A Wizard

Defense Synergies 2 11

Bats
Zap Tesla Mini P.E.K.K.A Sparky Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Tesla Sparky
Tesla
Bats Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Bats Tesla Wizard
Wizard
Tesla Mini P.E.K.K.A Mega Knight
Rage
Sparky
Bats Zap
Mega Knight
Zap Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard Sparky
Mini P.E.K.K.A Sparky Bats Zap Tesla Mega Knight
Tesla Mini P.E.K.K.A Sparky Mega Knight Bats
Tesla Mini P.E.K.K.A Sparky Bats Mega Knight
Mini P.E.K.K.A Sparky Mega Knight
Bats Zap Tesla Mega Knight
Bats Tesla Zap Wizard
Zap Tesla Sparky Mega Knight
Tesla Mini P.E.K.K.A Sparky
Tesla Mini P.E.K.K.A Sparky Mega Knight
Bats Zap Tesla Wizard Mega Knight
Tesla Bats Zap Wizard
Tesla Mini P.E.K.K.A Sparky Mega Knight Bats Zap Wizard
Wizard Sparky Mega Knight Bats Zap Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Tesla Mega Knight
Zap Tesla Mini P.E.K.K.A Sparky Mega Knight
Tesla Wizard Sparky Mega Knight Bats Mini P.E.K.K.A
Tesla Mega Knight Bats Zap Wizard
Zap Wizard Bats Tesla Mega Knight
Mini P.E.K.K.A Sparky Tesla
Wizard Mega Knight Bats Tesla Mini P.E.K.K.A Sparky
Tesla Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Tesla Sparky
Zap Tesla Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Bats Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Mega Knight Bats Zap Tesla Sparky
Tesla Mini P.E.K.K.A Sparky Mega Knight
Wizard Bats Zap Tesla
Mini P.E.K.K.A Sparky Bats Tesla
Mini P.E.K.K.A Mega Knight Tesla Sparky
Zap Mega Knight Bats Mini P.E.K.K.A Sparky
Tesla Sparky
Mega Knight Bats Tesla Mini P.E.K.K.A Sparky
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Tesla Wizard Sparky
Wizard Tesla Sparky Mega Knight
Tesla Sparky Bats Zap Mini P.E.K.K.A
Bats Mega Knight Zap Tesla Mini P.E.K.K.A Wizard Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap
Sparky
Sparky
Wizard Zap Sparky Mega Knight
Wizard Bats Zap
Wizard Sparky
Zap Wizard
Zap Wizard
Bats Mini P.E.K.K.A Sparky
Zap Wizard Sparky
Zap Wizard
Sparky
Zap Sparky
Zap Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Bats Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Wizard Sparky Mega Knight
Zap Wizard Mega Knight
Sparky Mega Knight
Wizard
Sparky
Zap
Zap Wizard Sparky Mega Knight
Zap Wizard Sparky
Zap Wizard Sparky Mega Knight
Zap Sparky
Bats Zap Wizard Sparky
Zap Bats Wizard
Mini P.E.K.K.A Sparky
Zap Wizard Sparky Mega Knight
Zap Sparky
Sparky Mega Knight
Wizard Sparky
Zap Bats
Zap Wizard
Mini P.E.K.K.A Wizard Sparky Mega Knight
Zap Wizard
Zap Sparky
Sparky Mega Knight
Zap Bats Sparky
Bats Zap
Zap Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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