My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram
Giant Snowball
Archers Barbarians Battle Ram
Zap
Archers Battle Ram Inferno Tower
Barbarian Barrel
Archers Knight Barbarians Valkyrie Battle Ram Inferno Tower Wizard
The Log
Archers Barbarians Mini P.E.K.K.A Battle Ram
Earthquake
Archers Barbarians Inferno Tower
Arrows
Archers
Royal Delivery
Archers Knight Barbarians Mini P.E.K.K.A Valkyrie Battle Ram Wizard
Fireball
Archers Barbarians Battle Ram Inferno Tower Wizard
Poison
Archers Barbarians Inferno Tower Wizard
Lightning
Knight Mini P.E.K.K.A Valkyrie Battle Ram Inferno Tower Wizard
Rocket
Barbarians Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Battle Ram Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Mini P.E.K.K.A Valkyrie Battle Ram Barbarians Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Knight Mini P.E.K.K.A Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Mini P.E.K.K.A Battle Ram
Knight
Archers Battle Ram Wizard
Barbarians
Mini P.E.K.K.A
Archers Valkyrie Wizard
Valkyrie
Archers Mini P.E.K.K.A Battle Ram Wizard
Battle Ram
Knight Archers Valkyrie
Inferno Tower
Wizard
Knight Mini P.E.K.K.A Valkyrie

Defense Synergies 3 8

Archers
Knight Valkyrie Mini P.E.K.K.A Inferno Tower
Knight
Archers Inferno Tower Mini P.E.K.K.A Wizard
Barbarians
Mini P.E.K.K.A
Archers Knight Valkyrie Wizard
Valkyrie
Archers Mini P.E.K.K.A Inferno Tower Wizard
Battle Ram
Inferno Tower
Knight Archers Valkyrie
Wizard
Knight Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Inferno Tower Wizard
Barbarians Mini P.E.K.K.A Inferno Tower Knight Valkyrie
Barbarians Mini P.E.K.K.A Inferno Tower Archers Knight Valkyrie
Barbarians Mini P.E.K.K.A Inferno Tower Knight Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie
Archers Valkyrie
Inferno Tower Archers Wizard
Barbarians Valkyrie Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower
Knight Archers Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower
Archers Barbarians Valkyrie Knight Wizard
Inferno Tower Archers Wizard
Barbarians Mini P.E.K.K.A Inferno Tower Knight Valkyrie Wizard
Valkyrie Wizard Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Tower Knight
Barbarians Inferno Tower Mini P.E.K.K.A
Barbarians Wizard Knight Mini P.E.K.K.A Valkyrie Inferno Tower
Valkyrie Archers Knight Barbarians Wizard
Valkyrie Wizard Archers Knight Barbarians
Barbarians Mini P.E.K.K.A Inferno Tower
Valkyrie Wizard Archers Knight Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Valkyrie Archers Inferno Tower
Archers Knight Mini P.E.K.K.A Valkyrie Wizard
Barbarians Knight Mini P.E.K.K.A Valkyrie Inferno Tower
Mini P.E.K.K.A Valkyrie Knight Barbarians Inferno Tower
Barbarians Inferno Tower Knight Mini P.E.K.K.A Valkyrie
Wizard Archers
Mini P.E.K.K.A Archers Knight Barbarians Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Knight Barbarians Valkyrie
Knight Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower
Inferno Tower Barbarians
Knight Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Knight Valkyrie Inferno Tower Wizard
Wizard Archers Barbarians Valkyrie
Barbarians Inferno Tower Archers Knight Mini P.E.K.K.A Valkyrie
Valkyrie Archers Barbarians Mini P.E.K.K.A Inferno Tower Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Barbarians Valkyrie
Wizard Valkyrie
Wizard
Archers Wizard
Wizard
Wizard
Mini P.E.K.K.A
Knight Valkyrie Wizard
Archers Wizard
Knight
Wizard
Wizard
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard
Valkyrie Wizard
Wizard
Barbarians
Valkyrie Wizard
Wizard
Wizard
Archers Wizard
Wizard
Mini P.E.K.K.A
Wizard
Wizard
Archers Barbarians
Archers Wizard
Knight Mini P.E.K.K.A Valkyrie Wizard
Wizard
Wizard

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