My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs
Giant Snowball
Bats Goblin Gang Royal Hogs
Zap
Bats Goblin Gang Inferno Tower Royal Hogs
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower Wizard Royal Hogs
The Log
Goblin Gang Royal Hogs
Earthquake
Goblin Gang Inferno Tower Royal Hogs
Arrows
Bats Goblin Gang Royal Hogs
Royal Delivery
Bats Goblin Gang Valkyrie Wizard Royal Hogs
Fireball
Goblin Gang Inferno Tower Wizard Royal Hogs
Poison
Bats Goblin Gang Inferno Tower Wizard Royal Hogs
Lightning
Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Inferno Tower Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Fireball Valkyrie Inferno Tower Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Royal Hogs
Goblin Gang
Valkyrie Royal Hogs
Fireball
Royal Hogs The Log
Valkyrie
Bats Goblin Gang Wizard Royal Hogs
Inferno Tower
Wizard
Valkyrie Royal Hogs
Royal Hogs
Bats Goblin Gang Fireball Valkyrie Wizard The Log
The Log
Fireball Royal Hogs

Defense Synergies 3 11

Bats
Valkyrie Inferno Tower The Log
Goblin Gang
Inferno Tower Valkyrie The Log
Fireball
The Log Valkyrie Inferno Tower
Valkyrie
Bats Goblin Gang Fireball Inferno Tower Wizard The Log
Inferno Tower
Goblin Gang The Log Bats Fireball Valkyrie
Wizard
Valkyrie The Log
Royal Hogs
The Log
Fireball Inferno Tower Bats Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard The Log
Inferno Tower Bats Goblin Gang Valkyrie The Log
Goblin Gang Inferno Tower Bats Valkyrie
Inferno Tower Bats Goblin Gang Valkyrie
Fireball Valkyrie The Log
Goblin Gang Fireball The Log Bats Valkyrie
Bats Inferno Tower Goblin Gang Fireball Wizard
Fireball Valkyrie Inferno Tower The Log
Inferno Tower Goblin Gang
Goblin Gang Valkyrie Inferno Tower
Bats Goblin Gang Valkyrie Fireball Wizard The Log
Inferno Tower Bats Goblin Gang Fireball Wizard
Inferno Tower Bats Goblin Gang Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard Bats Goblin Gang The Log
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball The Log
Wizard Bats Goblin Gang Fireball Valkyrie Inferno Tower
Fireball Valkyrie Bats Goblin Gang Wizard The Log
Valkyrie Wizard The Log Bats Fireball
Inferno Tower
Goblin Gang Valkyrie Wizard Bats Fireball The Log
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Inferno Tower
Fireball Goblin Gang Valkyrie Wizard The Log
Goblin Gang Bats Valkyrie Inferno Tower The Log
Goblin Gang Valkyrie Bats Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Valkyrie
Fireball Wizard Bats Goblin Gang
Goblin Gang Bats Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie
Bats Fireball Valkyrie Inferno Tower The Log
Inferno Tower Goblin Gang
Bats Valkyrie Inferno Tower
Fireball Valkyrie The Log
Goblin Gang Fireball Valkyrie Inferno Tower Wizard
Wizard Fireball Valkyrie
Goblin Gang Inferno Tower Bats Fireball Valkyrie The Log
Bats Valkyrie Fireball Inferno Tower Wizard The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Bats
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Bats Goblin Gang Fireball
Fireball Valkyrie Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bats
Fireball Wizard The Log
Fireball Valkyrie Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Bats Goblin Gang Fireball
Fireball Wizard
The Log Fireball
Fireball Goblin Gang Valkyrie Wizard
The Log Fireball Wizard
Fireball
Bats Goblin Gang Fireball The Log
Bats Fireball
Fireball The Log
Fireball Wizard

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