My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Witch Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Skeleton Army Witch Electro Dragon
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Skeleton Army Witch
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Firecracker Elixir Golem Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Elixir Golem Mini P.E.K.K.A Valkyrie Skeleton Army Witch Electro Dragon
Fireball
Firecracker Elixir Golem Skeleton Army Witch Electro Dragon
Poison
Firecracker Elixir Golem Skeleton Army Witch Electro Dragon
Lightning
Mini P.E.K.K.A Valkyrie Witch Electro Dragon
Rocket
Valkyrie Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Elixir Golem Skeleton Army Mini P.E.K.K.A Valkyrie Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Firecracker Elixir Golem Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mini P.E.K.K.A Valkyrie
Elixir Golem
Firecracker Rage Mini P.E.K.K.A Witch Electro Dragon
Mini P.E.K.K.A
Firecracker Elixir Golem Valkyrie Rage
Valkyrie
Firecracker Mini P.E.K.K.A Witch Electro Dragon
Rage
Elixir Golem Witch Mini P.E.K.K.A Electro Dragon
Skeleton Army
Witch
Rage Elixir Golem Valkyrie
Electro Dragon
Elixir Golem Valkyrie Rage

Defense Synergies 1 11

Firecracker
Valkyrie Mini P.E.K.K.A Skeleton Army Electro Dragon
Elixir Golem
Mini P.E.K.K.A
Firecracker Valkyrie Skeleton Army Witch Electro Dragon
Valkyrie
Firecracker Mini P.E.K.K.A Witch Electro Dragon
Rage
Skeleton Army
Firecracker Mini P.E.K.K.A Electro Dragon
Witch
Mini P.E.K.K.A Valkyrie Electro Dragon
Electro Dragon
Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Dragon
Mini P.E.K.K.A Skeleton Army Firecracker Valkyrie Witch Electro Dragon
Mini P.E.K.K.A Skeleton Army Witch Valkyrie Electro Dragon
Mini P.E.K.K.A Skeleton Army Witch Firecracker Valkyrie Electro Dragon
Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Firecracker Valkyrie Electro Dragon
Firecracker Witch Electro Dragon
Valkyrie Electro Dragon
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Witch Firecracker Electro Dragon
Firecracker Witch Electro Dragon
Mini P.E.K.K.A Skeleton Army Valkyrie Witch Electro Dragon
Valkyrie Skeleton Army Firecracker Mini P.E.K.K.A Witch Electro Dragon
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army Witch Electro Dragon
Valkyrie Firecracker Skeleton Army Witch Electro Dragon
Valkyrie Witch Firecracker Electro Dragon
Mini P.E.K.K.A
Valkyrie Skeleton Army Firecracker Mini P.E.K.K.A Witch Electro Dragon
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Firecracker Mini P.E.K.K.A Valkyrie Electro Dragon
Skeleton Army Mini P.E.K.K.A Valkyrie Witch Electro Dragon
Mini P.E.K.K.A Valkyrie Skeleton Army
Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Firecracker Witch Electro Dragon
Mini P.E.K.K.A Skeleton Army Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army
Electro Dragon Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Witch Skeleton Army
Mini P.E.K.K.A Valkyrie Witch Electro Dragon
Skeleton Army Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie Witch
Firecracker Valkyrie Skeleton Army Witch Electro Dragon
Skeleton Army Witch Electro Dragon Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Firecracker Mini P.E.K.K.A Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Electro Dragon
Firecracker Electro Dragon
Electro Dragon
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Witch Electro Dragon
Firecracker Witch
Firecracker Electro Dragon
Firecracker Electro Dragon
Mini P.E.K.K.A Electro Dragon
Firecracker Valkyrie Electro Dragon
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Witch Electro Dragon
Firecracker Electro Dragon
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Electro Dragon
Firecracker Valkyrie Witch Electro Dragon
Electro Dragon
Firecracker Valkyrie Witch Electro Dragon
Witch
Firecracker Witch Electro Dragon
Witch Electro Dragon
Firecracker
Firecracker Witch Electro Dragon
Electro Dragon Firecracker Witch
Mini P.E.K.K.A
Electro Dragon
Firecracker Electro Dragon
Firecracker
Skeleton Army Witch Electro Dragon
Firecracker Witch Electro Dragon
Firecracker Mini P.E.K.K.A Valkyrie Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Firecracker Witch
Firecracker Witch Electro Dragon
Electro Dragon Firecracker Witch
Firecracker Electro Dragon

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