My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Battle Ram Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Battle Ram Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Cannon Battle Ram Flying Machine
Zap
Skeletons Cannon Battle Ram Flying Machine
Barbarian Barrel
Skeletons Electro Spirit Cannon Valkyrie Battle Ram
The Log
Skeletons Electro Spirit Cannon Battle Ram
Earthquake
Skeletons Cannon
Arrows
Skeletons Electro Spirit Flying Machine
Royal Delivery
Skeletons Electro Spirit Valkyrie Battle Ram Flying Machine
Fireball
Cannon Battle Ram Flying Machine
Poison
Cannon Flying Machine
Lightning
Cannon Valkyrie Battle Ram
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Zap Cannon Fireball Valkyrie Battle Ram Flying Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Zap Cannon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Fireball Battle Ram
Zap
Fireball Battle Ram Electro Spirit Valkyrie Flying Machine
Cannon
Fireball
Zap Electro Spirit Battle Ram
Valkyrie
Zap Battle Ram Flying Machine
Battle Ram
Zap Electro Spirit Fireball Valkyrie Flying Machine
Flying Machine
Zap Valkyrie Battle Ram

Defense Synergies 3 11

Skeletons
Cannon Electro Spirit Zap Flying Machine
Electro Spirit
Skeletons Zap
Zap
Cannon Fireball Skeletons Electro Spirit Valkyrie Flying Machine
Cannon
Skeletons Zap Fireball Valkyrie Flying Machine
Fireball
Zap Cannon Valkyrie
Valkyrie
Zap Cannon Fireball Flying Machine
Battle Ram
Flying Machine
Skeletons Zap Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Valkyrie Flying Machine
Skeletons Zap Cannon Valkyrie Flying Machine
Cannon Skeletons Valkyrie
Cannon Skeletons Valkyrie
Fireball Valkyrie
Fireball Skeletons Electro Spirit Zap Cannon Valkyrie Flying Machine
Electro Spirit Zap Cannon Fireball Flying Machine
Electro Spirit Zap Cannon Fireball Valkyrie Flying Machine
Cannon Skeletons
Skeletons Cannon Valkyrie
Valkyrie Skeletons Electro Spirit Zap Cannon Fireball Flying Machine
Zap Fireball Flying Machine
Cannon Skeletons Zap Fireball Valkyrie Flying Machine
Fireball Valkyrie Electro Spirit Zap Cannon
Cannon
Zap Cannon Fireball
Skeletons Cannon Fireball Valkyrie
Cannon Fireball Valkyrie Electro Spirit Zap Flying Machine
Zap Valkyrie Electro Spirit Cannon Fireball Flying Machine
Cannon
Valkyrie Electro Spirit Cannon Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Fireball
Fireball Zap Valkyrie Flying Machine
Skeletons Zap Valkyrie
Valkyrie Zap Fireball
Skeletons Cannon Valkyrie
Fireball Skeletons Electro Spirit Zap Flying Machine
Skeletons Fireball Valkyrie Flying Machine
Valkyrie
Zap Skeletons Electro Spirit Fireball Valkyrie Flying Machine
Skeletons Cannon
Valkyrie Flying Machine
Zap Fireball Valkyrie
Skeletons Cannon Fireball Valkyrie
Cannon Fireball Valkyrie Flying Machine
Skeletons Electro Spirit Zap Fireball Valkyrie Flying Machine
Valkyrie Electro Spirit Zap Cannon Fireball Flying Machine
Electro Spirit Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Flying Machine
Fireball Zap Flying Machine
Fireball Flying Machine
Fireball Valkyrie Flying Machine
Fireball Zap Valkyrie
Fireball Electro Spirit Zap Flying Machine
Flying Machine
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Fireball
Zap Fireball Valkyrie Flying Machine
Fireball Zap Flying Machine
Flying Machine Fireball
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball Flying Machine
Fireball
Zap Fireball Flying Machine
Zap Fireball Valkyrie Flying Machine
Fireball
Fireball
Zap Fireball Flying Machine
Zap Electro Spirit Fireball Valkyrie
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Fireball Zap
Zap Fireball Flying Machine
Zap Electro Spirit Fireball Flying Machine
Fireball
Zap Fireball
Zap Electro Spirit Fireball
Fireball
Zap Electro Spirit Fireball Flying Machine
Fireball Zap Flying Machine
Fireball
Fireball Valkyrie Flying Machine
Zap Fireball Flying Machine
Zap Fireball
Flying Machine
Zap Electro Spirit Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball

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