My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Golem Electro Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Healer Golem Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Zap
Barbarian Barrel
Heal Spirit Goblin Cage Electro Wizard
The Log
Heal Spirit Goblin Cage
Earthquake
Goblin Cage
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Goblin Cage Battle Healer Electro Wizard
Fireball
Goblin Cage Battle Healer Electro Wizard
Poison
Goblin Cage Battle Healer Electro Wizard Phoenix
Lightning
Goblin Cage Battle Healer Electro Wizard Phoenix
Rocket
Battle Healer Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Healer Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Void Fireball Goblin Cage Battle Healer Electro Wizard Phoenix Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Heal Spirit Void Fireball Goblin Cage

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Battle Healer Goblin Cage
Fireball
Golem Electro Wizard
Goblin Cage
Heal Spirit Battle Healer Golem
Battle Healer
Heal Spirit Goblin Cage Golem Electro Wizard
Void
Golem
Fireball Goblin Cage Battle Healer Electro Wizard
Electro Wizard
Fireball Battle Healer Golem
Phoenix

Defense Synergies 0 8

Heal Spirit
Fireball
Goblin Cage Battle Healer Electro Wizard
Goblin Cage
Fireball Battle Healer Electro Wizard Phoenix
Battle Healer
Fireball Goblin Cage Electro Wizard Phoenix
Void
Golem
Electro Wizard
Fireball Goblin Cage Battle Healer
Phoenix
Goblin Cage Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Void Electro Wizard
Goblin Cage Battle Healer Electro Wizard Phoenix
Goblin Cage Void Electro Wizard
Goblin Cage Electro Wizard Phoenix
Fireball Goblin Cage Battle Healer
Fireball Electro Wizard
Electro Wizard Fireball Goblin Cage Void Phoenix
Fireball Goblin Cage Battle Healer Void Electro Wizard Phoenix
Goblin Cage Phoenix
Battle Healer Electro Wizard Phoenix
Electro Wizard Fireball
Fireball Electro Wizard Phoenix
Goblin Cage Fireball Battle Healer Electro Wizard
Fireball Goblin Cage Electro Wizard
Goblin Cage Electro Wizard Phoenix
Fireball Goblin Cage Electro Wizard
Fireball Goblin Cage Electro Wizard
Fireball Goblin Cage Battle Healer Electro Wizard
Goblin Cage Fireball Battle Healer Electro Wizard
Goblin Cage Electro Wizard Phoenix
Fireball Battle Healer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Cage Battle Healer Void Electro Wizard
Fireball Void Electro Wizard Battle Healer Phoenix
Goblin Cage Battle Healer Electro Wizard
Fireball Goblin Cage Battle Healer Electro Wizard Phoenix
Goblin Cage Battle Healer Phoenix
Fireball Electro Wizard
Fireball Goblin Cage Battle Healer Void Electro Wizard Phoenix
Goblin Cage Battle Healer Phoenix
Goblin Cage Void Electro Wizard Fireball Phoenix
Goblin Cage Phoenix
Goblin Cage Phoenix
Fireball Goblin Cage Void Electro Wizard Phoenix
Fireball Goblin Cage
Fireball Goblin Cage
Electro Wizard Phoenix Fireball Goblin Cage Battle Healer
Fireball Goblin Cage Battle Healer Electro Wizard Phoenix
Fireball Goblin Cage Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void
Fireball Void Electro Wizard
Fireball Void
Fireball Void
Fireball
Fireball
Fireball
Fireball Void
Fireball Void Electro Wizard
Void Fireball Electro Wizard
Fireball Void
Fireball Void
Fireball Void
Fireball
Fireball
Fireball
Fireball
Void Fireball Electro Wizard
Fireball Void
Fireball Void
Fireball Void
Void
Fireball Void
Fireball
Fireball Void Electro Wizard
Fireball Void
Fireball Void
Fireball Void Electro Wizard
Electro Wizard Fireball Void
Fireball Void
Void Fireball
Void Fireball Electro Wizard
Fireball
Electro Wizard Fireball Void
Fireball Electro Wizard
Fireball
Fireball Void Electro Wizard
Fireball
Void Fireball
Fireball Electro Wizard
Fireball Void Electro Wizard
Void Fireball Electro Wizard
Fireball Void
Void

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