My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Wall Breakers Skeleton Army Clone Fisherman
Giant Snowball
Bomber Goblin Gang Wall Breakers Skeleton Army Clone Fisherman Little Prince
Zap
Bomber Goblin Gang Wall Breakers Skeleton Army Clone Fisherman Little Prince
Barbarian Barrel
Ice Spirit Bomber Goblin Gang Wall Breakers Skeleton Army Clone Little Prince
The Log
Ice Spirit Bomber Goblin Gang Wall Breakers Skeleton Army Clone Fisherman Little Prince
Earthquake
Bomber Goblin Gang Skeleton Army Clone
Arrows
Ice Spirit Bomber Goblin Gang Wall Breakers Skeleton Army Clone Little Prince
Royal Delivery
Ice Spirit Bomber Goblin Gang Wall Breakers Skeleton Army Clone Fisherman Little Prince
Fireball
Bomber Goblin Gang Wall Breakers Skeleton Army Clone Fisherman Little Prince
Poison
Bomber Goblin Gang Skeleton Army Clone Fisherman Little Prince
Lightning
Fisherman Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Wall Breakers Goblin Gang Skeleton Army Clone Fisherman Little Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Wall Breakers Goblin Gang

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bomber Wall Breakers Fisherman
Bomber
Ice Spirit
Goblin Gang
Clone
Wall Breakers
Ice Spirit
Skeleton Army
Clone
Clone
Skeleton Army Goblin Gang
Fisherman
Ice Spirit
Little Prince

Defense Synergies 1 7

Ice Spirit
Goblin Gang Bomber Skeleton Army Fisherman Little Prince
Bomber
Ice Spirit Fisherman
Goblin Gang
Ice Spirit Skeleton Army Fisherman
Wall Breakers
Skeleton Army
Ice Spirit Goblin Gang
Clone
Fisherman
Ice Spirit Bomber Goblin Gang
Little Prince
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Skeleton Army Ice Spirit Goblin Gang Fisherman
Goblin Gang Skeleton Army Fisherman Bomber
Skeleton Army Goblin Gang Fisherman
Bomber Skeleton Army
Goblin Gang Skeleton Army Bomber
Ice Spirit Goblin Gang Little Prince
Goblin Gang Skeleton Army Fisherman
Goblin Gang Skeleton Army Ice Spirit Bomber Fisherman Little Prince
Goblin Gang Skeleton Army Bomber Fisherman
Goblin Gang
Skeleton Army Ice Spirit Bomber Goblin Gang
Bomber Skeleton Army Ice Spirit Goblin Gang
Skeleton Army Goblin Gang
Skeleton Army Ice Spirit Goblin Gang Fisherman
Bomber Goblin Gang Skeleton Army Fisherman
Ice Spirit Bomber Goblin Gang Skeleton Army Fisherman Little Prince
Ice Spirit Bomber Fisherman Little Prince
Fisherman
Bomber Goblin Gang Skeleton Army Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fisherman
Bomber Goblin Gang Fisherman
Goblin Gang Skeleton Army Ice Spirit Fisherman
Goblin Gang Skeleton Army Fisherman
Goblin Gang Skeleton Army Fisherman
Ice Spirit Goblin Gang
Goblin Gang Skeleton Army
Skeleton Army Fisherman
Ice Spirit Skeleton Army
Goblin Gang Skeleton Army
Skeleton Army
Skeleton Army Goblin Gang
Bomber Skeleton Army
Goblin Gang Skeleton Army Ice Spirit Bomber Fisherman Little Prince
Bomber
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fisherman
Bomber
Ice Spirit
Bomber
Ice Spirit
Fisherman
Goblin Gang Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Bomber
Bomber Fisherman
Bomber Fisherman
Bomber Little Prince
Fisherman
Ice Spirit Bomber Little Prince
Fisherman
Fisherman
Fisherman
Fisherman
Little Prince
Ice Spirit
Bomber
Ice Spirit
Ice Spirit Goblin Gang Skeleton Army
Goblin Gang
Bomber
Ice Spirit Goblin Gang
Little Prince

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