My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Bandit
Giant Snowball
Zappies Wall Breakers
Zap
Zappies Wall Breakers Bandit
Barbarian Barrel
Electro Spirit Bomb Tower Zappies Wall Breakers Bandit Electro Wizard
The Log
Electro Spirit Zappies Wall Breakers Bandit
Earthquake
Bomb Tower Zappies
Arrows
Electro Spirit Zappies Wall Breakers
Royal Delivery
Electro Spirit Zappies Wall Breakers Bandit Electro Wizard
Fireball
Bomb Tower Zappies Wall Breakers Bandit Electro Wizard
Poison
Bomb Tower Zappies Electro Wizard
Lightning
Bomb Tower Bandit Electro Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomb Tower The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers The Log Bandit Bomb Tower Zappies Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Wall Breakers The Log Bandit

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers Bandit
Bomb Tower
Zappies
Wall Breakers Bandit Mega Knight
Wall Breakers
Electro Spirit Zappies The Log Electro Wizard Mega Knight
The Log
Wall Breakers Bandit Mega Knight
Bandit
Electro Spirit Zappies The Log Electro Wizard Mega Knight
Electro Wizard
Wall Breakers Bandit Mega Knight
Mega Knight
Zappies Wall Breakers The Log Bandit Electro Wizard

Defense Synergies 1 13

Electro Spirit
The Log Electro Wizard
Bomb Tower
The Log Electro Wizard
Zappies
The Log Bandit Electro Wizard Mega Knight
Wall Breakers
The Log
Bomb Tower Electro Spirit Zappies Bandit Electro Wizard Mega Knight
Bandit
Zappies The Log Electro Wizard Mega Knight
Electro Wizard
Electro Spirit Bomb Tower Zappies The Log Bandit Mega Knight
Mega Knight
Zappies The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies The Log Electro Wizard
Bomb Tower Zappies The Log Bandit Electro Wizard Mega Knight
Bomb Tower Mega Knight Zappies Bandit Electro Wizard
Bomb Tower Zappies Bandit Electro Wizard Mega Knight
Bomb Tower The Log Mega Knight
The Log Electro Spirit Bomb Tower Zappies Bandit Electro Wizard Mega Knight
Electro Wizard Electro Spirit Bomb Tower Zappies
Electro Spirit Bomb Tower The Log Bandit Electro Wizard Mega Knight
Zappies Bomb Tower
Zappies Bandit Electro Wizard Mega Knight
Electro Wizard Electro Spirit Bomb Tower Zappies The Log Bandit Mega Knight
Zappies Electro Wizard
Bomb Tower Mega Knight Zappies The Log Bandit Electro Wizard
Bomb Tower Mega Knight Electro Spirit Zappies The Log Electro Wizard
Bomb Tower Zappies Bandit Electro Wizard Mega Knight
Bomb Tower Zappies The Log Bandit Electro Wizard Mega Knight
Bomb Tower Mega Knight Zappies Electro Wizard
Bomb Tower Mega Knight Electro Spirit Zappies The Log Bandit Electro Wizard
Bomb Tower The Log Electro Spirit Zappies Bandit Electro Wizard Mega Knight
Bomb Tower Zappies Electro Wizard
Mega Knight Electro Spirit Bomb Tower Zappies The Log Bandit Electro Wizard
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zappies Bandit Electro Wizard
Bandit Electro Wizard Bomb Tower The Log Mega Knight
Zappies Bandit Mega Knight Bomb Tower The Log Electro Wizard
Mega Knight Zappies The Log Bandit Electro Wizard
Zappies Bandit Mega Knight
Electro Spirit Bomb Tower Zappies Electro Wizard
Bomb Tower Zappies Bandit Electro Wizard
Mega Knight Bomb Tower Zappies
Electro Wizard Mega Knight Electro Spirit Bomb Tower Zappies The Log Bandit
Zappies
Mega Knight Bomb Tower Zappies
Mega Knight The Log Electro Wizard
Mega Knight Bomb Tower Zappies Bandit
Bomb Tower Zappies Mega Knight
Zappies Electro Wizard Electro Spirit Bomb Tower The Log
Mega Knight Electro Spirit Bomb Tower Zappies The Log Electro Wizard
Electro Spirit Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit Electro Wizard
The Log Bandit
The Log
The Log Mega Knight
Electro Spirit
The Log
The Log
The Log Bandit
Electro Wizard
The Log Bandit Electro Wizard
The Log Bandit
Bandit
The Log
The Log Bandit
The Log Bandit Mega Knight
The Log Bandit Electro Wizard Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Electro Spirit Mega Knight
The Log Bandit Electro Wizard
The Log Bandit Mega Knight
The Log Bandit
Electro Wizard
Electro Wizard Electro Spirit Zappies
The Log Bandit Mega Knight
Electro Spirit Zappies Electro Wizard
Mega Knight
The Log
Electro Wizard Electro Spirit Zappies Bandit
Zappies Electro Wizard
The Log
Electro Wizard Mega Knight
The Log
Mega Knight
Electro Spirit Zappies The Log Electro Wizard
Zappies Electro Wizard
The Log Bandit Electro Wizard Mega Knight
Mega Knight

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