My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Guards Prince
Giant Snowball
Bats Barbarians Goblin Barrel Guards Witch
Zap
Bats Goblin Barrel Guards Witch Prince
Barbarian Barrel
Barbarians Goblin Barrel Guards Witch
The Log
Barbarians Goblin Barrel Guards Witch Prince
Earthquake
Barbarians Goblin Barrel Guards Witch
Arrows
Bats Goblin Barrel Guards Witch
Royal Delivery
Bats Barbarians Goblin Barrel Guards Witch Prince P.E.K.K.A
Fireball
Barbarians Goblin Barrel Witch
Poison
Bats Barbarians Guards Witch
Lightning
Witch Prince
Rocket
Barbarians Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Guards Barbarians Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel Prince P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel Prince
Barbarians
Goblin Barrel
Prince Bats Arrows Guards P.E.K.K.A
Guards
Goblin Barrel
Witch
Prince P.E.K.K.A
Prince
Goblin Barrel Bats Arrows Witch
P.E.K.K.A
Arrows Bats Goblin Barrel Witch

Defense Synergies 0 8

Bats
Prince P.E.K.K.A
Arrows
Barbarians Prince P.E.K.K.A
Barbarians
Arrows
Goblin Barrel
Guards
Witch Prince
Witch
Guards Prince
Prince
Bats Arrows Guards Witch
P.E.K.K.A
Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians P.E.K.K.A Bats Witch Prince
Barbarians Witch Prince P.E.K.K.A Bats
Barbarians Witch Prince P.E.K.K.A Bats Guards
Arrows Barbarians Prince P.E.K.K.A
Arrows Bats Guards
Bats Arrows Witch
Arrows Barbarians P.E.K.K.A
Barbarians Witch P.E.K.K.A Prince
Guards Barbarians Prince
Bats Barbarians Guards Witch Arrows
Arrows Bats Witch
Barbarians Prince P.E.K.K.A Bats Guards Witch
Bats Arrows Barbarians Guards Witch Prince P.E.K.K.A
Barbarians P.E.K.K.A Prince
Barbarians Prince P.E.K.K.A
Barbarians Bats Arrows Witch Prince P.E.K.K.A
Arrows Bats Barbarians Guards Witch Prince
Arrows Witch Bats Barbarians Guards
Barbarians P.E.K.K.A Prince
Bats Arrows Barbarians Guards Witch Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Witch Prince P.E.K.K.A
Arrows Prince
Barbarians Guards P.E.K.K.A Bats Witch Prince
Guards Prince P.E.K.K.A Bats Barbarians
Barbarians P.E.K.K.A Guards Witch Prince
Arrows Bats Witch
Guards Prince P.E.K.K.A Bats Barbarians Witch
P.E.K.K.A Barbarians Prince
P.E.K.K.A Bats Barbarians Witch Prince
Witch P.E.K.K.A Barbarians Guards
P.E.K.K.A Bats Barbarians Guards Witch Prince
P.E.K.K.A Arrows Barbarians Guards Prince
Barbarians Prince P.E.K.K.A Guards Witch
Barbarians Witch
Barbarians Guards Witch Bats Prince P.E.K.K.A
Bats Arrows Barbarians Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows
Arrows
Arrows Barbarians Guards Prince
Arrows
Arrows Bats Witch
Arrows Witch
Arrows
Arrows
Bats Guards Prince
Arrows Prince
Arrows
Arrows
Arrows Prince
Arrows Witch
Arrows
Arrows
Bats
Arrows Prince
Arrows Witch
Prince
Arrows
Prince
Arrows Barbarians
Arrows Witch
Witch
Arrows Witch
Arrows Witch Prince
Arrows
Bats Arrows Witch
Bats Guards Witch
Arrows
Arrows
P.E.K.K.A Prince
Arrows
Bats Barbarians Guards Witch Prince
Arrows Witch
Arrows
Prince
Arrows
Arrows
Prince P.E.K.K.A
Bats Guards Witch
Bats Witch
Witch Prince
Prince P.E.K.K.A

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